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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Technical Guides
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Admin Notice: How to create your own infocard

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Admin Notice: How to create your own infocard
Offline Thyrzul
02-08-2012, 08:44 PM,
#171
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

I had the same experience, so it must be name-related.

On an other note, I would like to ask if it would be possible to include any sort of codes to make a bit more professional look for the infocards. Like bold/italic/underlined texts, lists, etc. maybe?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Loken
02-10-2012, 10:42 PM,
#172
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:Even if this is already answered, i have made the following experience:

I have moved one of my Code dealers (which has a infocard written) to annother account. Infocard went boom. Then i renamed that moved ship.

Then, back on the account i moved the ship from, i have made a NEW char, but named it exactly like the above mentioned, moved ship before the renaming.

And the infocard was still there, but then on the new char. It is name-related in some way.
Flhook settings get reset to default when you rename a character, so your infocard gets wiped.

Something to do with the character getting copied entirely to a new entry in the database I think, I'm no expert.

[Image: NVY3f0y.png]
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Offline Renzoku
08-04-2012, 02:37 AM,
#173
Member
Posts: 44
Threads: 2
Joined: Jan 2011

' Wrote:Flhook settings get reset to default when you rename a character, so your infocard gets wiped.

Something to do with the character getting copied entirely to a new entry in the database I think, I'm no expert.

If thats the case then the problem lies in whatever holds the infocard not being copied over as well.
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Offline Thyrzul
08-05-2012, 11:45 PM,
#174
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

' Wrote:If thats the case then the problem lies in whatever holds the infocard not being copied over as well.
Custom player infocards are connected to ship names.

I had a Vache roleplayed as being upgraded to a Pachyderme, however I had to get a new ship for that and do the stuff via renaming. Afterwards I thought I set a brand new infocard for that vessel, then I noticed surprisedly that I just added the new paragraphs to the previous one. The ship was different but the name was the original one.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline .Gypsy.
12-04-2013, 10:13 PM,
#175
Member
Posts: 496
Threads: 43
Joined: May 2010

So this is how ships get those info cards! Very cool! I'm gonna have add one to my char.

[Image: ShadowTek.gif]
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Offline nOmnomnOm
12-04-2013, 10:15 PM,
#176
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

love the info card idea.
how about a info-card for factions, maybe unofficial ones if someone doesnt know that faction?

[Image: zBEqQfl.jpg?1]
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Offline Curios
12-09-2013, 07:48 AM,
#177
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

For faction you can have a template brief info that all members add to their info card about their faction.

[Image: bhglogo.png]
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Offline JohnyWalker
12-09-2013, 08:43 PM,
#178
Member
Posts: 398
Threads: 32
Joined: Mar 2013

I suggest to everybody, to check the Options/controls section in game. There are more things you can bind there, like the SHOWINFO in Multiplayer section, so you dont need to type /showinfo or /si, just pressing a key you can read the ship infocard.

Also, i noted some players didnt notice about added keys in multiplayer, like strafe movement, very useful i guess.

Enjoy pilots! Be Nice!

[Image: jgf8UEC.png]
(Thanks Suis)
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