• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
« Previous 1 2 3 4 5
How to model weapons?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

How to model weapons?
Offline Crusader4
07-29-2010, 02:47 PM, (This post was last modified: 07-29-2010, 02:48 PM by Crusader4.)
#1
Member
Posts: 1,262
Threads: 60
Joined: Jan 2010

Can anyone explain me how to model some weapons in milkshape?
i tried but i didn't get anywhere.

i have read this tutor but it didn't help at all.


I have a few ideas
but cant turn them into reality *cries*

[Image: 6884_s.gif]

Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
  Reply  
Offline Naturalist Fouche
07-29-2010, 03:58 PM,
#2
Member
Posts: 398
Threads: 41
Joined: Sep 2009

Don't model in milkshape, Get Metasequoia model in that, then when done, export to 3ds format (Make sure you switch the Z and Y axis, then import it in milkshape (Import -> Autodesk 3ds) and there's your weapon, then when exporting just choose weapon, make sure the sizing is set to 1.

To make sure it's the right size, import an existing weapon model.

*Note that i know nothing about actually doing weapons, but i assume it's pretty much the same procedure as ships.

NLH Promo - Gaia will not bleed
Reply  
Offline Linkus
07-29-2010, 04:05 PM,
#3
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

You can have a ship model as a gun if you want, anything really.

Don't model in Milkshape, it's a program that needs burnt to pieces.

Model in Metaseq or 3ds MAX (No one who uses it here pays for it) or even Wings3D.

I use Wings3D, it's the most user friendly out of the above 3 but you may get better functionality from the other 2.

You model in one of those programs, export it in a format that milkshape can import (.3ds for example), import it into Milkshape, export it as a CMP file using the CMP exporter.






Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Crusader4
07-29-2010, 04:37 PM,
#4
Member
Posts: 1,262
Threads: 60
Joined: Jan 2010

Ok, thanks for Wings3D, i will pay around
with it a few days, till i get the basis.
Then i will move to modeling some guns :D

[Image: 6884_s.gif]

Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
  Reply  
Offline Naturalist Fouche
07-29-2010, 05:44 PM,
#5
Member
Posts: 398
Threads: 41
Joined: Sep 2009

Uhm..? It's a pleasure. >:|

NLH Promo - Gaia will not bleed
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode