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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Replacement for the Zoner Carrier?

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Replacement for the Zoner Carrier?
Offline Grumblesaur
09-11-2010, 04:23 PM,
#21
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

If I ever needed a reason to fly a Zoner cap, I'd choose that.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Shagohad
09-11-2010, 06:54 PM,
#22
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

Yeah, the model looks great and all...but do we REALLY need this? Luis, can you please replace models that actually need to be replaced?

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Akura
09-11-2010, 06:57 PM,
#23
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Borderworlds Train.
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Offline Luis
09-11-2010, 07:26 PM,
#24
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:the current carrier is based on my taste - but i m aware that it doesn t quite fit in. - it was mostly done to quickly replace the battlestar advanced.

i don t mind replacing a ship with a better one. - but quite frankly, i d expect something better from Luis. - this ship looks about as uninspired as the one i did... and also quite low on general details.

by the looks its a bit too much looking like the starlancer era.

the following is all about taste - so there s no good / bad, right / wrong:

- the tail is rather strange. its simply scaled down to a spikey bit - but onion shaped instead of rounded.
- the hangars are huge - but only two blocks. - especially the front and side view displays no creative lining. - from the side, they are straight boxes ... and from the front, they may rather be bend down at the sides to create a / \ shape rather than a - - shape. it would help breaking the horizontal / vertical lines that dominate the model too much
- the difference to the current carrier is too little. - if there s a replace, it might as well be something really new based on the zoner lines, - the aquilon is not really zonerish ( it wasn t sure what faction it would go to at the time it was made )

all in all - luis has made some excellent designs already - but imo, this is not one of them. - this comes mostly from the proportions that i don t like.

its extremely wide for its hight - and appears too short somehow. - as if it had run into a wall. - if the there was more detail added to increase the hight of the ship.... and it was elongated by at least 20% - it might look much better, imo

Yes, you have a point Jinx. I still can come up with a whole different design, but this design came from the current one - which why I did not change most of the current design to this one. However, being that you said that the current model is done "quickly" or mindless rush work - which I was surprise from you when I read that part and frowned - it needs replacement and a better hitbox - PLEASE.

I have proven to myself that I found out that I keep replacing others models - yet not finishing it. Which I need to stop. Being that you design this ship yourself, Jinx - I'll leave it to your hands.

' Wrote:Priorities, my good man. I know you only model what you want, but it doesn't hurt me trying - so check this thread, if you really want to raise the quality of this mod.

http://discoverygc.com/forums/index.php?showtopic=77545

If I only have the chances or get the people I have in skype that can hitbox/animate/placing ships in-game - yes, I will start doing it. But most of the people I contacted are either busy, or just don't reply back. So I just give up. I WOULD love to help and be part of the whole Dev Team, but with the lack of communication or "How to ..." thread - I am useless. Only thing I can do is model ships/station/texture.
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Offline Pancakes
09-11-2010, 07:48 PM,
#25
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Yes, you have a point Jinx. I still can come up with a whole different design, but this design came from the current one - which why I did not change most of the current design to this one. However, being that you said that the current model is done "quickly" or mindless rush work - which I was surprise from you when I read that part and frowned - it needs replacement and a better hitbox - PLEASE.

I have proven to myself that I found out that I keep replacing others models - yet not finishing it. Which I need to stop. Being that you design this ship yourself, Jinx - I'll leave it to your hands.
If I only have the chances or get the people I have in skype that can hitbox/animate/placing ships in-game - yes, I will start doing it. But most of the people I contacted are either busy, or just don't reply back. So I just give up. I WOULD love to help and be part of the whole Dev Team, but with the lack of communication or "How to ..." thread - I am useless. Only thing I can do is model ships/station/texture.

They need station models too.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Dusty Lens
09-11-2010, 08:57 PM,
#26
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Borderworld Train x9001

I would trade in that.
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Offline SMGSterlin
09-11-2010, 09:04 PM,
#27
Member
Posts: 2,206
Threads: 81
Joined: Feb 2010

' Wrote:Borderworld Train x9001

I would trade in that.
I need to make an "SMGSterlin Approves." banner like Serpentis, Spirit!, and Evangelist...

-----------------

Luis: It looks nice, but also looks a little too Gallic I think, it's mainly the color scheme of it.

[Image: smgsterlin.gif]
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Offline tansytansey
09-12-2010, 06:48 AM,
#28
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:Well from a RP standpoint a carrier would launch and run, not change head in, how I see it anyway.

Of course carriers are pointless in disco since they cant launch anything

Launching fighters into the path of a fleeing ship isn't exactly a bright idea either.

And just because we can't use carriers functionally due to lacking game mechanics, it does not mean we can simply look past these things. Attention to detail creates realism.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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