• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 695 696 697 698 699 … 780 Next »
How does lag work in FL

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

How does lag work in FL
Offline mjolnir
12-08-2007, 07:36 PM,
#1
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Here's the story.:

I'm fresh off a battle in S13 there were:

1BS + 2 fighters later joined by another 2 vs me

Now after some 30mins of fighting I was told that I was lagging and the battle ended with everyone departing.


Problem is:
- I have never seen any of the enemies lag during the fight... one of them even got a few razor hits to my shield and one on my hull.
- I never got any yellow/red lag sign
- I logged off and send 40pings on the server results: min: 50 max: 62, average: 53

------------------------------
Question:

How can I see that I'm lagging, I always thought it works both ways?




Note: it was the BS that said it (and I know who was the pilot yes). One of the fighters only said that he would have hit me cause he's a good aimer... ehm.. he was in a Falcata and I was in a Chimaera.
Using thruster key in short burts produces very much the same jumping effect as lag.





[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline DBoy1612
12-08-2007, 07:41 PM, (This post was last modified: 12-08-2007, 07:42 PM by DBoy1612.)
#2
Member
Posts: 2,067
Threads: 96
Joined: Oct 2006

2 problems there.

1. Sigma 13 is a very laggy system... Usually fights with more then 5 people in there will either cause net lag or FPS lag.
2. If a Falcata managed to hit your Chimera, then the battleship was lagging, not you...

Also, it's true... Using your Thruster like that can make it seem like you're lagging, but it's just the ship moving back and forth.

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
[Image: DBoy-Blue-Copy3.png]
  Reply  
Offline Dab
12-08-2007, 07:58 PM,
#3
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yeah, lag works like if you were tapping your thruster, but at random intervals and chaoticly. I don't think it'd be possible to simulate it without actual lag. It was probably because of the system. Its one of the reasons I hate flying in Sig-13 in a fighter, because the background and nebulas give ALOT of FPS lag as DBoy said. If you had 40 ping, you weren't lagging. I usually have about 100-140 ping and I don't lag. Lag is usually when you have 180+ ping, or your internet connection takes a dump.

[Image: DFinal.png]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode