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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[Proposal] A Fix For Bretonia

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[Proposal] A Fix For Bretonia
Offline kramer
10-26-2010, 07:15 AM,
#41
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Posts: 343
Threads: 7
Joined: May 2010

Again: Just remove all single player jumpholes.

But that would not enhance roleplay like BPA at Trafalgar and a particular family doing metagaming, wouldn't it?

[Image: ksigxmas.gif]
Quote:Armin van Buuren
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Offline Linkus
10-26-2010, 09:12 AM,
#42
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Posts: 4,027
Threads: 155
Joined: Mar 2008

To be fair, I love Bretonia's system of jumpholes.

For pirates, they are fantastic.
For the BPA and BAF, they are a pain.

Oddly, I think that's the way it ought to be.
Pirates can move about quickly, hitting and running.
Police/Navy move about in force, clearing areas.





Facilitating the rise of robotics since 0 A.D.
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Offline Huhuh
10-26-2010, 09:27 AM, (This post was last modified: 10-26-2010, 09:29 AM by Huhuh.)
#43
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Posts: 2,458
Threads: 148
Joined: Apr 2010

I recently made a Lane Hacker character and I love the Leeds hole, stuff waiting about on the lanes for some LNS-lol to pop up when I can fight Gallic Freelancers escorting BMM Rabas!

But yeah it's a great piracy spot. If traders wanna risk flying through such dangers for a few minutes off their journey then I say let them, power to the people and all that.

[Image: 6fZYcda.gif]

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Offline Corsair
10-26-2010, 06:40 PM,
#44
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Posts: 2,320
Threads: 263
Joined: Sep 2008

All of the jump holes you mentioned were put there for SP convenience. I think it's high time we shake things up, neh?

[Image: 16106_s.gif]
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Offline Azan27
06-02-2011, 12:53 AM,
#45
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Posts: 683
Threads: 33
Joined: Apr 2011

I firmly agree with the entirety of the original post.

If this system was implemented, I believe that any problems it would cause would be heavily outweighed by the amount of things it solves, and that such problems could be ironed out after firm gameplay testing. Good work, keep it up!

Let it burn.
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Offline Klaw117
06-06-2011, 10:02 PM,
#46
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

Yes, PLEASE do this. Many of the jump holes listed are only there for the sake of the campaign and should be either significantly moved or removed/replaced with jump hole connections that make more sense.

On my Corsair, the easiest place to pirate is usually in front of jump holes, which makes no sense since most lawful traders either don't know or stay far away from jump holes because of their "dangers." Also, while on my trader, I can honestly say that on a typical trade run, I pass through, at most, two Bretonian systems. We need more activity throughout all of Bretonia and this is the way to do it.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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