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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Maybe an idea for new ver of discovery

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Maybe an idea for new ver of discovery
Offline Constantine
01-03-2006, 12:45 PM,
#11
Member
Posts: 453
Threads: 19
Joined: Aug 2005

It wouldn't be so bad if it actualy worked, with your weapons and sheilds deactivating but i don't know if thats possible. I agree with Sam, we should just leave it.
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Offline Virus
01-03-2006, 10:58 PM,
#12
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Hey Sam.... Could I maybe see that mod.... Sounds better than mine.... Mine sucks....

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Korrd
01-04-2006, 12:29 AM,
#13
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Virus,Jan 3 2006, 06:58 PM Wrote:Hey Sam.... Could I maybe see that mod.... Sounds better than mine.... Mine sucks....
[snapback]9341[/snapback]
Id like to see it too

[Image: 3cfefe54.jpg]

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Offline Igiss
01-06-2006, 02:01 AM,
#14
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Cloaks should be discussed in Freelancer General. This has nothing to do with Discovery. In Freelancer cloaking is used only for SP campaign, and even if devs wished to make them player-usable sometime they dropped the idea for final game version, and definitely not because they were lazy.
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