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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Faction creation rules ?

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Faction creation rules ?
Offline uspatriotsf
12-19-2007, 07:48 AM,
#21
Member
Posts: 695
Threads: 59
Joined: Jul 2007

I'll second what Nexus said. RepEx would be nowhere, NOWHERE, what it is today had I not had the help of a few individuals, P Funk and few others.

It is a grueling task, that should not be taken lightly. Trust me, I had no idea what I was getting myself into when I decided to form it.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline OsoRojo
12-19-2007, 12:49 PM,
#22
Member
Posts: 1,049
Threads: 30
Joined: Dec 2006

To survive within Disco you need to have tenacity. Follow the rules (written ones) and time will tell. Beware, forces unseen will test your will on many fronts, but if committed to your vision you shall prevail. My compliments if you pursue this course.
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Offline Xoria
12-19-2007, 05:01 PM, (This post was last modified: 12-19-2007, 05:03 PM by Xoria.)
#23
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:Thats another thing, factions tend to be best when they are started by a group, rather then an individual. (Ie. a faction started by a single person who does not even have some tentative members before the post or idea is even submitted)



Amen, Amen, and Amen.

I may be the most visible face of The Lane Hackers, but there have been 3 other people backing me up from the beginning. Three of us formed a solid team as Junkers, and the other has come on board full throttle as soon as we started our first LH pilots. Having a team backing you up is practically essential when you get started. I couldn't be prouder of the team who is working with me.

So if you want to start a faction, sell it privately to some solid players first (fortunately for us, we were already a team who just needed a concept, instead of a concept searching for a team). If you can't get people on board to help you plan it, you are going to have a much harder time presenting it to the community with credibility.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Lohingren
12-19-2007, 07:43 PM,
#24
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

take my experiece for a example i came into disco and about 3 weeks later i started up RoS (in a bit effort to revive a long lost clan from far away) i screwed my faction status post up royally got me head blown off with numerous flame throwers and shotgun's. but after some fine tuning and a WHOLE loada hard work it worked out and we semi big now. all you need to do really is sit back think it through. use some common sense dont use the warped from a galaxy far far away card...... heard that one a little to much. join a existing faction get a few ideas from the way they run it. try look up on rumours and news for the faction you wanna be. and work around a nice story for that or go for a original story which would still need to tie into your factions rep in ways also.

just a few little tips from me anyway, hope they help.

[Image: smniko.jpg]
Reapers of Sirius Database
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Offline Dopamino
12-19-2007, 10:35 PM,
#25
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

A little merger here or there helps;)

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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