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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible kusari fighter?

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Possible kusari fighter?
Offline Lobster
04-03-2011, 06:59 AM,
#41
Member
Posts: 1,817
Threads: 168
Joined: Dec 2009

KNF are lacking a heavy fighter.

4 class 10 gunned heavy fighter anyone? (passably an extra torp slot too?)
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Offline Rommie
04-03-2011, 07:02 AM,
#42
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Posts: 1,585
Threads: 46
Joined: Mar 2009

Could be Lobster.
A little scaling would be needed. Or some cuts on those wings.

In space, nobody knows I'm a panda
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Offline MauriceH
04-04-2011, 03:52 PM,
#43
Member
Posts: 79
Threads: 16
Joined: Dec 2009

Hi everyone

this is the model so far:

I hope you like it, it has a full made cockpit, so I could experiment with a pilot.

[Image: knipsely.png]

When nothing goes right, go left!
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Offline MauriceH
04-04-2011, 05:07 PM,
#44
Member
Posts: 79
Threads: 16
Joined: Dec 2009

[bump]

I need some feedback, do you guys think I should go on to texturing?

When nothing goes right, go left!
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Offline Kuze
04-04-2011, 06:10 PM,
#45
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Posts: 430
Threads: 11
Joined: Oct 2008

Tha back of the ship is boring and ugly. Work on it. The fighter is getting a shape and starts looking good but, it is imo not ready in modelling part.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline MauriceH
04-04-2011, 06:17 PM,
#46
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Posts: 79
Threads: 16
Joined: Dec 2009

OK thanks:D:laugh:going work on it:D;)

When nothing goes right, go left!
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Offline Durandal
04-04-2011, 08:06 PM,
#47
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Posts: 5,106
Threads: 264
Joined: Apr 2009

That model is shaping up very nicely, but the most glaring flaw with it is the fact that it's too similar to the existing Kusari fighters. It will need something to make it stand out from the rest of the crowd, and while textures can do that to an extent, the thing as it stands now is just too damn similar geometry wise to existing KU ships.

A good example is the Black Dragon, the Hog HF. Retains a Kusari feel while using new textures and a significantly different design.

Anyway keep at it, the mesh looks clean and it seems you've cleared up the extra polygons from earlier, so we'll see where it goes.
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Offline Sabas
04-04-2011, 08:22 PM,
#48
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Posts: 186
Threads: 7
Joined: Dec 2006

For the stern of the vessel I'd recommend taking the base of the horns where they meet on the vessel and sweeping them back into an upturned axe of some sort while they curve in between the engines to give people something to look at.

[Image: fzsig1.png]
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