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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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general discussion about tradebalance

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general discussion about tradebalance
Offline SeaFalcon
04-21-2011, 08:44 AM,
#11
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Hmm there ain't always border patrols.
Actually it's really easy to pass borders for just an minute extra flight.
I don't see why your should earn much more that way.

Maybe just add the proper trade routes (the ones who don't pass embargo's and such) of an particular ID on the ID information,
Not the best routes but just some average or under average routes.

And maybe some FLhook magic to notify transports that they are passing an Embargo with the wrong goods?

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Offline Markus_Janus
04-21-2011, 08:56 AM,
#12
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' Wrote:Yes, since it's the result of some RP interaction.

But I strongly support the usage of gamemasters who in the specific example will overlook if a blockade decision is possible or not.

I agree with the first part of this statement, it all adds to the RP.
As to the second, a blockade is easily possible.
All it takes is someone to say it is in effect.
Of course we could get "game masters" to judge every little thing that happens but do you really need every single one of your decisions being approved before you can do it.
Sounds way to restrictive once you think about it, every law, embargo, battle and communication judged before going into effect.
And someone telling you that their interpretation holds more weight than your interpretation does.

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Offline Exsiled_one
04-21-2011, 12:02 PM,
#13
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the mod community should work closely with the faction leaders to ensure a stable update to the prices and economy related to roleplay events.

IMO the mod should mold towards the important RP instead of being vice versa. That way the smugglers activity will increase due the higher profits and so will the military presence

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Offline Vladimir
04-21-2011, 12:37 PM,
#14
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Blockades are good. More RP opportunities. As low smuggling profits - that's a shame, but it's not about blockades.

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Offline michiyl
04-21-2011, 01:43 PM,
#15
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' Wrote:[...]
And maybe some FLhook magic to notify transports that they are passing an Embargo with the wrong goods?
What happened to common sense?;)
And when in doubt, some lawful/unlawful force will kindly ask you to drop the embargoed goods if they catch you.

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Offline VoluptaBox
04-21-2011, 02:29 PM,
#16
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' Wrote:Blockades are good. More RP opportunities. As low smuggling profits - that's a shame, but it's not about blockades.
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Offline Dab
04-21-2011, 07:17 PM, (This post was last modified: 04-21-2011, 07:21 PM by Dab.)
#17
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I don't even see the point in discussing this.

If they have reason to blockade trade in-RP, who are you to say otherwise?

Blockades aren't meant to be nice for everyone. If people want higher profits for higher risk, try to get the house being blockaded to offer extra money for deliveries like LN did with the Kusari/Liberty embargo.

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Offline CzeReptile
04-21-2011, 07:26 PM,
#18
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Ill give you my 2 cents.

Who cares bout embargoes? Whats the point of running them if you can make MORE money elsewhere? There is reason why most people haul very few things = cash.

Jibbjabb bout RP, whatnot. Greens matter

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Offline Daedric
04-21-2011, 07:52 PM,
#19
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I have no strong feelings one way or the other.

Not like it matters to be quite honest, these embargoes only exist to give the lawful factions something to do and support a factions role play. I've seen zero number of people enforcing the consequences of said embargoes on themselves.

Its a matter of choice really. Do you care that your trade route breaks the laws of another faction? If so, don't do it. If not, have fun doing it. I don't think the development or admin team needs to get involved in temporary embargoes like the GMG/Kusari. Permanent embargoes like the Rheinland/Liberty or Kusari/Bretonian one, yes the development/admin team should balance those routes to match the risk.

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Offline Friday
04-21-2011, 11:01 PM,
#20
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' Wrote:the mod community should work closely with the faction leaders to ensure a stable update to the prices and economy related to roleplay events.

IMO the mod should mold towards the important RP instead of being vice versa. That way the smugglers activity will increase due the higher profits and so will the military presence

This.

Blockades should have the effect of discouraging lawful trade - and encouraging unlawful trade to run the blockade.

It seems to me that somewhere in Sirius has a blockade going at some point, all the time. Could this be part of a solution to 'bonuses to smugglers using small ships'?

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