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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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"Target" and "lock out"

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"Target" and "lock out"
Offline Hone
05-13-2011, 09:24 PM, (This post was last modified: 05-13-2011, 09:24 PM by Hone.)
#1
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Came up with this idea in another post, and thought it deserved its own thread;

How about a "lock" command that locks all bases of the same faction as the player ID (or all lawful bases of that house for navy/police) within 10ks for say 1 minute. With a "lock target" variant that only locks them against the target ship.

How about a "target" command that makes all npcs of the same faction as the player ID (or all lawful factions of that house for military/police) attack the targeted player.

With a message displayed of course e.g. A "LNS|Big.Man has targeted ManicMugger" console message.

So players cant abuse it by anonomously making npcs target/lock out other players when it wouldnt be rp to do so.

InRP people are supposed to have this power, so why not actually give it to them? (if it could be done) It would eliminate the need for sanctions on OoRP docking, and increase realism.

Some people say i would be "abused" but if it comes with a console msg, and is treated as an rp event, then I dont see how it can be, it would be no different from the player attacking the "target" themselves.

User was banned for: Griefing others
Time left: (Permanent)
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Offline jakub963
05-13-2011, 09:28 PM,
#2
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Posts: 796
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Joined: Oct 2009

learn2search
This was already proposed... I would approve of something like this though...

[Image: 11244_s.gif]
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Offline Alex.
05-13-2011, 09:38 PM,
#3
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
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Jeez, this idea with some small differences has been posted who knows how many times...

Edit: Oh, and realism? Do not want.
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