• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 249 250 251 252 253 … 547 Next »
Is this possible -

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Is this possible -
Offline Ingenious
06-27-2011, 09:43 PM,
#11
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

What do you mean, selected guns for the blue cross? The game already determines the position of the red cross with selected guns only.
  Reply  
Offline teschy
06-27-2011, 09:53 PM,
#12
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:But where is the challenge then? Doubletapping stuff...
Just remove the cross at all, imho.
Anyone who has tried to pvp with the Nohud on knows how fun it is, however a cursor would still be nice.

Let's all just fly without any HUD elements at all. Wouldn't that be great!
Reply  
Offline Zeb Harley
06-27-2011, 11:43 PM,
#13
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:If you noticed, Freelancer has an auto-aim feature. When your mouse is close to the cross, your guns will aim and shoot as if you had mouse exactly over the cross.

This is actually couterproductive when you're trying to hit a ship that is performing a turn, because the position prediction cross is assuming constant target velocity - any acceleration, whether tangential or centripetal, is not taken in account. And even though you would like to aim a bit more ahead, you can't, because your mouse is close to the marker and your guns fire at the constant-velocity-predicted position, causing you to fire behind the turning ship.

What I think would be of more use is the option to toggle the autoaim on/off.

Or it could be possible to manually enter your mean gun speed for the prediction algorithm. Such an option would be far superior to the kitbash method of adding a slow projectile weapon into your setup when you want to aim a bit ahead of the target with the rest of the guns, and vice-versa.

Simply bind a second weapons-group to a key or button which you will press while aiming with your primary group like I do?

The autoaim seems to affect only the activated weapons group. So if you fire a second group via a button while it is not activated you have all the benefit of no-autoaim.

People use their Razors and SNACS that way, don't they? I use it for three Charons on my Transport while the activated group consists of either PGs (Pelican) or Bretonian Small Turrets (Mammoth and Firefly)

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode