Well, if we could arrange for this idea to be deployed on a test server I would be willing to test it. I could also be persuaded to model new weapon models for it should the need arise.
I think the capship guns got suggested and shot down before, primarily because it could still take a large chunk out of somebody's shield; indeed, I proposed something along the same lines involving nuclear cannon shells which would have worked basically the same way these do (except the damage was in the 30000-50000 range and they moved 2000 m/s and had a reeeally big explosion effect). Me, I think it works for both; projectile weapons should always hold a place next to energy cannons, if for no reason other than simplicity of maintenance and reliability.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Bump. Marauder seems to have made another thread on this, I'd like to bring this concept to attention as well. I really don't see what the problem with 70 rounds is...
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
If we're talking fighter wep, 70 rounds at 4.00/sec is only a 17.5 sec burst before it runs dry. That's not a lot. I think ammo that low would really handicap the gun and no one would use it.
I sure would. That's why I'm usggesting jacking up the speed so much...and the A10 runs out faster than that, if memory serves, but I guess that's beside the point ^_^. If Marauder's idea about changing the mass works I'd like to see if we can combine the principle.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Dude don't compare it to the A-10! That thing can open a tank like a tin of beans. In FL it takes a lot longer to down an enemy. Anyway, yea beside the point:)
:Daaah, great Concept, getting a single of these babies on a light fighter... and then sniping at the opposition. Who wouldn't like a weapon like that? and with about 2500-3000 it would come handy mostly in figher battles, perhaps nerfing the refire rate down to about 2 rps... why not have it in just for the looks of it....
Look at me, i have a 70 shooter, Bam bam, damit, ran out of ammo....
Just think of posibilites, tactic wise, exchanging ammo with comrades, flying resuply runs, great fun!
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when it comes to sound and graphics - i would suggest to give it the sound of a full salvo of shots instead of a single "bang" sound of a gun. - and the graphic might be that of a few tracers. ( a very long projectile which is mostly transparent but shows some sparks )
that way - you shoot one ammo round, but have the feeling as if such a gun considers one round to be like hundreds of bullets.