• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 311 312 313 314 315 … 780 Next »
4.86

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
4.86
Offline Hielor
08-06-2011, 04:20 AM,
#11
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

I assume that there will be some kind of restrictions on the prices you can set? Otherwise, what's to stop two players from making bases right next to each other, and having one station offer water for 5 credits and buy oxygen for 5000, then have the other offer oxygen for 5 and buy water for 5000...
Reply  
Offline Tachyon
08-06-2011, 04:24 AM,
#12
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:I assume that there will be some kind of restrictions on the prices you can set? Otherwise, what's to stop two players from making bases right next to each other, and having one station offer water for 5 credits and buy oxygen for 5000, then have the other offer oxygen for 5 and buy water for 5000...


Besides that I guess both stations have to import both commodities, what would make this concept useless, I think cannon stated somewhere, that offered goods need to be imported first, making that what you stated less profitable,
All in all I would say, that maintaining most stations will consume money more than getting you income.

[Image: vJQQbhu.png]
Reply  
Offline leonidos
08-06-2011, 05:35 AM,
#13
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:Besides that I guess both stations have to import both commodities, what would make this concept useless, I think cannon stated somewhere, that offered goods need to be imported first, making that what you stated less profitable,
All in all I would say, that maintaining most stations will consume money more than getting you income.
Right.
And if you set 5000 for oxygen sell then anyone can unload 5000 cargo and you have to pay 25 mill to him/her. So you have to keep more than that amount to your station.

[Image: Corsairhate-1.png]
  Reply  
Offline Govedo13
08-06-2011, 12:16 PM,
#14
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

pf it is not even ready yet and you think how to abuse it..
Well I think the devs will make it not possible to be abused.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline leonidos
08-06-2011, 07:21 PM,
#15
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:pf it is not even ready yet and you think how to abuse it..
Well I think the devs will make it not possible to be abused.
Well i am discussing this for the dev team asthey can restrict this glitch

[Image: Corsairhate-1.png]
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode