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  Discovery Gaming Community Rules & Requests Site & Forum Feedback Discovery Wiki
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4.86 Weapons

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4.86 Weapons
Offline Syrus
01-01-2012, 08:04 AM, (This post was last modified: 01-02-2012, 02:33 AM by Syrus.)
#1
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

So, I read out the data from the game files to get me the stats of all weapons and put them all in a simple
textfile. This also includes station turrets though, but it's pretty clear which those are. Maybe it helps you guys
with the Wiki. Major downside for that is ... I don't have the prices. Don't need them.

I hope I sorted out all the errors now, took me several hours to get the missile-data to be read out correct etc.
Still, I'll base my excel sheet on this, maybe it helps others who want to make a sheet as well...
If you find errors, tell me.


I abused this site's upload to upload it... 8|
http://nopaste.php-q.net/143762

[Image: 7tAtSZe.png]
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Offline Zynth
01-01-2012, 08:48 AM,
#2
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Posts: 1,348
Threads: 69
Joined: Apr 2010

Thank you. This should help us with the wiki nicely.

I'll begin editing the wiki when I am done with my school work and I installed Freelancer.

[Image: PKNeayo.png]
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Offline Syrus
01-02-2012, 06:25 AM, (This post was last modified: 01-02-2012, 06:25 AM by Syrus.)
#3
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Hm...Missile speed for Cruiser missiles seems to be incorrect (says 220, but ingame it says 160 ms). But I don't think it's a big error. (Or is the data on the info cards of the weapons maybe wrong, could that be?)

[Image: 7tAtSZe.png]
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Offline Dab
01-02-2012, 06:30 AM,
#4
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

FLStat will provide you with all that information, and more, without having to go through the files. I suggest all wiki editors download and use that program.

[Image: DFinal.png]
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Offline Syrus
01-02-2012, 06:37 AM, (This post was last modified: 01-02-2012, 06:40 AM by Syrus.)
#5
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Hmph...I didn't know about that program.
That would have saved me a lot of trouble, but heh... Good to know then, I guess.

Btw. your signature isn't up to date. 8|

Even found a link to the program's download quite fast...
http://adoxa.110mb.com/freelancer/dlt.php?f=flstat
Was posted by someone earlier, I knew I saw someone talk about it. But ... I already made the list, so I didn't care.

Well, get the "accurate" data from there then. *shrugs*

EDIT: The prog still says 220 ms for Cruiser missiles...ingame says 160 ms.

[Image: 7tAtSZe.png]
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Offline Dab
01-02-2012, 08:05 AM,
#6
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Btw. your signature isn't up to date. 8|
I'm keeping the oldschool gallic ships, cause they're badass.

[Image: DFinal.png]
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Offline Ceoran
01-02-2012, 02:59 PM,
#7
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

I'm starting to work on the turrets right now.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Ceoran
01-02-2012, 06:17 PM,
#8
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

BS-turrets are mostly done. The range values of the new ones are still missing. Can't get them with FLStat so this list up there is quite useful after all (bow)

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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