• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 49 50 51 52 53 … 55 Next »
GB missiles

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
GB missiles
Offline X-Lancer
03-24-2008, 04:14 AM,
#31
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

here's my idea..hornet missiile launchers.....low damage. very fast speed, low turn rate. high re-fire rate and huge ammo capacity for caps....(not including GB)and we could make a weapon class for BC..Transport turrets are pretty useless...basicly can't against anything even a fighter except if the fighter seat still....so if we drop the GB turret class to lvl 7 and cruiser class to lvl 8. we could make a space for BC class turret which is lvl9, and we need more BC BTW...because only IMG, BHG and Liberty has BC. which is not fair..
  Reply  
Offline Unseelie
03-24-2008, 04:18 AM,
#32
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

If you're looking for slots, there aren't any class 6 turrets, so I assume that one is available.

Reply  
Offline mjolnir
03-24-2008, 02:44 PM,
#33
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Transport turrets are pretty useless...basicly can't against anything even a fighter except if the fighter seat still....

Ehm... transport turrets pwn... no problem to kill an average VHF pilot with 6 turrets on my tanker.

And if you don't kill him it takes him ages to take you down.. you can travel over 20k on thruster during the fight.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline X-Lancer
03-24-2008, 03:28 PM,
#34
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

so..lvl 6 turret as Transport turret..lvl 7 as GB. lvl 8 as Cruiser. lvl 9 is BC =D..but BC turret has big problem....turret's dmg? energy usage?and idea for battleship multi-barrel turrets here..make it like a main gun for battleship. 10K energy usage with huge damage but has slow project speed...but long range..so we could have more choice on BS weapon setup..not just like 2 inferno with all regular turret..
  Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode