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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Reviving the Aoi Iseijin

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Reviving the Aoi Iseijin
Offline SparkyRailgun
02-10-2012, 04:19 AM,
#41
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

Two things that will make the faction much better from an outside view;

1. Don't watch the playerlist for players in Tohouku and log in when one appears.
2. Have an 'open' recruitment such as the SCRA, even if the ID will still be closed. It's one step closer to abolishing closed factions, and that's can only be a good thing.


If those things are done, along with some things others have mentioned in the thread, I might actually look forward to interacting with Isejin.:P

[Image: TQBpX.png]
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Offline Bootsiuv
02-10-2012, 06:12 AM,
#42
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:Ok, well your right, we dont have to do eactly what vanilla did all the time, but the point of the original Das Wilde, were that they were the guys left over infected from vanilla. Bretonians wernt infected much in vanilla, therefore any "Bretonian Wilde" would have to have been infected after vanilla, and since the return of the nomads and Wilde. Has there been any instance where that's happened on a large enough scale to create an entire faction?

Your points are valid.

Also, between my 2 official factions and 2 unofficial factions, I probably don't have the energy to start a faction of my own, so I'll put this on the back burner for now.

That having been said, if someone with some sense (and a GREAT respect for RP and not just pvp) decides to restart AoI, I'd be interested in being a part of it.

[Image: CRSJB.png]
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Offline Corsair
02-10-2012, 07:23 AM,
#43
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

' Wrote:Two things that will make the faction much better from an outside view;

1. Don't watch the playerlist for players in Tohouku and log in when one appears.
2. Have an 'open' recruitment such as the SCRA, even if the ID will still be closed. It's one step closer to abolishing closed factions, and that's can only be a good thing.


If those things are done, along with some things others have mentioned in the thread, I might actually look forward to interacting with Isejin.:P

1) I think that's a bad habit that every player with a Guard system has. We've all done something like that at least once.

2) I was already planning on that.

When I'm done with this faction, it's going to be a respectable one. One of my plans is to abolish a rank based hierarchy. By spreading responsibility to more people, it's easier to keep activity up.

[Image: 16106_s.gif]
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Offline Croft
02-10-2012, 01:02 PM,
#44
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

If starting a new Wild faction is too much to ask, why not simply expand the current one to cover the four houses?
You could keep the individual names but in essence be apart of the whole, which if my limited knowledge of the K'Hara/Wild serves, would be akin to their RP.

Also I reserve the right to call any future Bretonian Wild Jellyheads.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Jansen
02-10-2012, 06:42 PM,
#45
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Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:If starting a new Wild faction is too much to ask, why not simply expand the current one to cover the four houses?
You could keep the individual names but in essence be apart of the whole, which if my limited knowledge of the K'Hara/Wild serves, would be akin to their RP.
Yeah that would be cool and even (inRP-OMG) make sense, however someone didnt like that idea all that much when we had it.

[Image: HkdyBql.gif]
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Offline Corsair
02-10-2012, 06:54 PM,
#46
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

' Wrote:If starting a new Wild faction is too much to ask, why not simply expand the current one to cover the four houses?
You could keep the individual names but in essence be apart of the whole, which if my limited knowledge of the K'Hara/Wild serves, would be akin to their RP.

Also I reserve the right to call any future Bretonian Wild Jellyheads.

That's what I had in mind. Instead of four separate factions for each House, make all infested humans Das Wilde that operate in a certain area of Sirius. Now that the Aoi Iseijin have no more use for stealth, it makes sense that they would want to be more mobile. Having Das Wilde from Rheinland support them with ships and personnel now becomes more feasible; likewise, sending Aoi Iseijin to Rheinland to aid their brothers can now be done without too much hassle.

[Image: 16106_s.gif]
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Offline Bootsiuv
02-10-2012, 09:54 PM,
#47
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:That's what I had in mind. Instead of four separate factions for each House, make all infested humans Das Wilde that operate in a certain area of Sirius. Now that the Aoi Iseijin have no more use for stealth, it makes sense that they would want to be more mobile. Having Das Wilde from Rheinland support them with ships and personnel now becomes more feasible; likewise, sending Aoi Iseijin to Rheinland to aid their brothers can now be done without too much hassle.

That would be an interesting idea.

Hone made the point that an event of the magnitude required hasn't yet occurred in-rp to justify a wild faction in Bretonia.

If this idea was implemented, tnen we could rp the wild/aoi attempting to establish footholds in different areas of Sirian space (and perhaps even Gallia eventually).

This would solve the aforementioned problem quite eloquently I think, as the rp for that justification would be made over time, eventually leading to bretonian infected chars and an rp-justification for a bretonian wild faction.

I'd be willing to work on this with some people, if they were interested, but in order to accomplish such things, we would obviously need the blessing of Das Wilde, as their id would be essential, although perhaps not for some time.

[Image: CRSJB.png]
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