• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Trade Development Blog

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (69): « Previous 1 … 65 66 67 68 69
Trade Development Blog
Offline SnakThree
07-31-2020, 09:27 AM, (This post was last modified: 08-01-2020, 07:36 AM by SnakThree.)
#681
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

We would like to inquire if it is possible to add new commodity for Jump Gate construction sites to make return routes possible (250/s profit rate is fine in such ase). Right now, they don't sell anything and thus makes ~50k cruise till nearest station that has decent commodity rather wasteful. I was thinking something of a "Ageira Space Data" that could be sold back to Pueblo (I suppose that would make it easier to balance) or research stations (harder to balance I assume).

Would this be possible or will it require official faction perk request?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Xoria
08-06-2020, 10:27 PM,
#682
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(07-31-2020, 09:27 AM)SnakThree Wrote: We would like to inquire if it is possible to add new commodity for Jump Gate construction sites to make return routes possible (250/s profit rate is fine in such ase). Right now, they don't sell anything and thus makes ~50k cruise till nearest station that has decent commodity rather wasteful. I was thinking something of a "Ageira Space Data" that could be sold back to Pueblo (I suppose that would make it easier to balance) or research stations (harder to balance I assume).

Would this be possible or will it require official faction perk request?
Unless you can point out one I missed, the gate construction sites allow you to transport crew to a nearby station which then integrates you back into the trade system and make it back to Pueblo in 2 or 3 stops. The Newcastle Site, for example, allows a 3 minute crew transport to Kensington Shipping. Using those options, you can transport raw materials of various sorts to Pueblo.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline SnakThree
08-07-2020, 06:48 AM,
#683
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(08-06-2020, 10:27 PM)Xoria Wrote:
(07-31-2020, 09:27 AM)SnakThree Wrote: We would like to inquire if it is possible to add new commodity for Jump Gate construction sites to make return routes possible (250/s profit rate is fine in such ase). Right now, they don't sell anything and thus makes ~50k cruise till nearest station that has decent commodity rather wasteful. I was thinking something of a "Ageira Space Data" that could be sold back to Pueblo (I suppose that would make it easier to balance) or research stations (harder to balance I assume).

Would this be possible or will it require official faction perk request?
Unless you can point out one I missed, the gate construction sites allow you to transport crew to a nearby station which then integrates you back into the trade system and make it back to Pueblo in 2 or 3 stops. The Newcastle Site, for example, allows a 3 minute crew transport to Kensington Shipping. Using those options, you can transport raw materials of various sorts to Pueblo.

Ageira sticks to roleplay environment thus avoids transporting "human cargo" after just offloading Ageira White Boxes.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Xoria
08-13-2020, 03:58 PM,
#684
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(08-07-2020, 06:48 AM)SnakThree Wrote: Ageira sticks to roleplay environment thus avoids transporting "human cargo" after just offloading Ageira White Boxes.
Please provide a commodity name and infocard for it.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Lythrilux
08-13-2020, 04:00 PM,
#685
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Not sure if this is an easy to answer question, and maybe the general community needs to weigh on it, but how does the Artifact sell point on Nauru affect Artifacts in Gamma? I recall that the Dagger sell point created issues, and I'm concerned if this one might be doing the same. And if that is the case, if it would be possible to implement a different Core-centric Artifact commodity as a workaround.

[Image: Lythrilux.gif]
Reply  
Offline Groshyr
09-14-2020, 07:22 PM,
#686
Member
Posts: 3,814
Threads: 381
Joined: Mar 2018

Do we really need commodity_food_ga, commodity_food_br and commodity_food as separate commodities instead of one commodity_food?
Reply  
Offline Groshyr
09-14-2020, 08:16 PM,
#687
Member
Posts: 3,814
Threads: 381
Joined: Mar 2018

commodity_cardamine and commodity_cardamine_rt. Regular Cardamine and Liberty Cardamine. Why? Nobody knows. Maybe for another useless commudity nobody ever gonna trade
Reply  
Offline Lythrilux
09-14-2020, 08:18 PM,
#688
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

it's for balance reasons

[Image: Lythrilux.gif]
Reply  
Offline Kokopelli
09-14-2020, 11:40 PM,
#689
Space Ranger
Posts: 54
Threads: 2
Joined: Jan 2018

To expand on what Lyth said ^

Regular Cardamine = trade routes from Malta to distribution points. Each run yields a great profit; flipside is long travel distances.
Liberty Cardamine = resale of Cardamine by OC allies straight to House populace. Short travel distances, but much smaller profits.
Reply  
Pages (69): « Previous 1 … 65 66 67 68 69


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode