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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Heavy Fighter's Cruise Speed

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Poll: Multiple choice:
You do not have permission to vote in this poll.
Yes, increase HF cruise speed to 375 m/s.
57.72%
71 57.72%
No, don't change the HF's cruise speed.
8.13%
10 8.13%
Yes, balance/change the Capital's cruise speed.
15.45%
19 15.45%
No, don't touch the Capital's cruise speed.
15.45%
19 15.45%
Other.
3.25%
4 3.25%
Total 123 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5
Heavy Fighter's Cruise Speed
Offline Narcotic
04-10-2013, 02:23 PM,
#41
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

(03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this.

49 - 3 now.

(04-05-2013, 04:22 PM)EisenSeele Wrote: Also, snubs are hard enough to hit already without giving them a bonus to survivability.

They are supposed to.

Snubs kill snubs.
Gunboats kill gunboats and snubs.
Cruisers kill cruisers, gunboats and battleships.
Battleships kill everything. 8|

Yes, I've often seen caps insta'ing snubs. Too often. Anyhow, they are indeed hard to hit/kill, but when nerving something, then general things like removing nanobots completely from the mod. I'd support it. Don't like the idea behind it anything. How could they repair a completely wrecked/burning ship within 0,001 seconds? Even battleships?!

Just. Remove. Bots.

But that's another topic (to vote on).

[Image: Narcotic.gif]

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Offline Hone
04-10-2013, 10:51 PM,
#42
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

(04-10-2013, 02:23 PM)Narcotic Wrote:
(03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this.

49 - 3 now.

(04-05-2013, 04:22 PM)EisenSeele Wrote: Also, snubs are hard enough to hit already without giving them a bonus to survivability.

They are supposed to.

Snubs kill snubs.
Gunboats kill gunboats and snubs.
Cruisers kill cruisers, gunboats and battleships.
Battleships kill everything. 8|

Yes, I've often seen caps insta'ing snubs. Too often. Anyhow, they are indeed hard to hit/kill, but when nerving something, then general things like removing nanobots completely from the mod. I'd support it. Don't like the idea behind it anything. How could they repair a completely wrecked/burning ship within 0,001 seconds? Even battleships?!

Just. Remove. Bots.

But that's another topic (to vote on).

You're forgetting bombers.

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Offline Narcotic
04-12-2013, 09:28 PM,
#43
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

(04-10-2013, 10:51 PM)Hone Wrote: You're forgetting bombers.

Intentionally.

They can kill everything when being flown by a skilled pilot.
And they suck in the hands of a untalented one.

This only goes for serious combat and not pirating transports or such.

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Offline AeternusDoleo
04-12-2013, 09:53 PM,
#44
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Would prefer not to, since that will allow fighters with quite a bit of firepower (Karasu anyone?) and PvP ability to overtake a fleeing ship. It essentially will make the Light Fighters obsolete again as interceptors because the Heavy Fighters can fill that role then.

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Offline Savi
04-13-2013, 06:18 PM,
#45
Member
Posts: 290
Threads: 14
Joined: Sep 2011

even a 10m/s increase in thruster speed for HF would make them the total dominant force in group fights.

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Offline glassofwater
06-06-2013, 11:55 PM,
#46
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Posts: 386
Threads: 13
Joined: Sep 2012

Kudos to Karst for showing me this. Was saying how I wished the Marauder was just a tad bit faster... looks like my late birthday wish will come true? Big Grin
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Offline Luke.
06-07-2013, 12:35 AM,
#47
Server Administrator
Posts: 1,827
Threads: 90
Joined: Mar 2013

Give it to the small Heavy Fighters? Or is that not possible...

Generally it would be good though, 350 is a bit silly considering it's the same as huge transports etc.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Hone
06-07-2013, 09:41 AM, (This post was last modified: 06-07-2013, 09:43 AM by Hone.)
#48
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Posts: 4,577
Threads: 287
Joined: Jan 2010

(03-17-2013, 05:17 PM)Narcotic Wrote: Right now, you rarely see anyone flying Heavy Fighters, since they lack everything but a bit more agility. So I thought why not increasing their cruise speed to 375 m/s?

So we'd have:

VHF: 350 m/s
HF: 375 m/s
LF: 400 m/s

Overpowered? No. Reasonable? Yes.



To keep the discussion going, I'll drop another idea into here:

"Nerv Battleships to 300 m/s and Cruisers/BC to 325 m/s?" What do you say?

Yeah all sounds good. Cruiser and BS could be buffed to be more like fearsome warships actually worth 200 times as much as a fighter to compensate, maybe BS could even get a CD back.

EDIT: Oh wait, Aerts got a point, then the only point of LFs would be to catch HFs, hmmm. Maybe give LFs back their class 10 LF shields to compensate?

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