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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Moving big ships

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Moving big ships
Offline Jack-Sparrow
05-10-2006, 12:10 AM,
#1
Member
Posts: 66
Threads: 20
Joined: Nov 2005

Hi All!

My suggestion to the new mod is that we move all BIG ships to the main planets in the systems, i mean look where you buy the Rheinland Battleship...you buy it on a Battleship, not so realistic so to say, so why dont move all the BS and Cruisers to the planets.

And move some off the small ships to the BS`s in that system for sale, it would make it a little more *real*

Hope you like my suggestion ;)

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Offline Nightfall
05-10-2006, 01:12 AM,
#2
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Don't know what Igiss says, if not too much work, though, but I tend to agree, but move the big ships to shipyards is even better. Except for the, let's say, Battlestars since they're not house ships I think they are good where they are, maybe swap the places of selling the Battlestar from Freeport 11 to Omega-49 with the Talon or Ravenclaw? And put both Battlestars in Omega-49? Just if it's easily done, if not, they're all good as they are.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline [SF]Just_Josh
05-10-2006, 01:18 AM,
#3
Member
Posts: 216
Threads: 32
Joined: Dec 2005

Yes i have to agree, it is wierd flying a BS out of another BS. planets whould work better, but theres always reasons we cant do that.

[Image: 17297.png]
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Offline Igiss
05-10-2006, 08:17 AM,
#4
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

As for Rheinland BS, it's on a battleship since the time when Rheinland and Kusari battleships died when launching from planets. Ancient problem that was solved last summer... probably most of you don't even remember about that. So it's possible to move it to any planet now, I'll see where exactly.

And yes, it is difficult to make ship dealer rooms on shipyards. I don't think I'll ever do it, just too much pain testing and fixing them all.

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Offline Jack-Sparrow
05-10-2006, 11:28 AM,
#5
Member
Posts: 66
Threads: 20
Joined: Nov 2005

But is this *doable* i mean move the ships, or is it to much work?
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Offline Igiss
05-10-2006, 01:16 PM,
#6
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

You see, rooms don't exist by default. Developers of Freelancer added ship dealer NPCs and rooms only for places where ships are sold, meaning that those dealers must be added to all other places manually if I want to place ships there. So I might easily move ships between places that originally sell ships, but shipyards don't sell them...
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