Its basically just modeling a ship and exporting your .CMP, .MAT(if neccesary) and a .SUR if you're able to.
There are guidelines we like to follow however, namely modeling somethings that is A). needed and B). in the current Freelancer style, so that means no Star Destroyers, Enterprises or Space Battleships, Yamato.
First I would suggest you learn the programs you are using.
It sounds like you are at the very beginning stage.
Learn your programs. Make whatever you want (not focused on FL.)
Set little goals for yourself...maybe start out by trying to make a lego block?
or something you are passionate about.
After you have a couple of months under your belt of using the programs,
have a go at making a more complex model.
Good luck.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
Ah, I have a little bit of experience with the 3d wireframe in general....
It's just, when it comes to FL, and the programs used for that....I don't even know where to start...or which ones to get, or anything like that...
The only thing I can do right now, is make the general outline of a ship, no cockpit or anything...just the shell. And if I knew where things had to go, like hardpoints and cockpits and thrusters etc... I would be able to do a little more...
And then there is the process of saving it in the right format/ converting it to a different format so I can add other things to it that are needed IE: textures and what not.