• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 167 168 169 170 171 … 779 Next »
Capital Ships and the Future of Discovery RP 24/7

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 14 15 16 17 18
Capital Ships and the Future of Discovery RP 24/7
Offline Thyrzul
06-30-2013, 10:23 PM,
#171
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Then that would require faction members to organize themselves and not to bring caps out there alone. They should bring a diverse fleet to cover all possible threats, use strategies and tactics to win instead of simple numbers. It would be interesting to see a contest about who's cap survives longer.

@NonSequitor
It's not only the rarity of an entity what can ruin the sense of immersion, but the utilization of said entity. If it's being used or placed illogically, e.g. a random Nephilim flies by Manhattan or the Rogues try to lock down the California Gate on the New York side, such decisions, or the existence of such things at those places are illogical. InRp no foreign cap would be able to get into New York without invitation, let alone Manhattan orbit, and similarly, inRP the LPI and LN both have the force to take down in not time any Rogues trying to set up an installation in such an open part of space like the vicinity of a jumpgate. It's not about "I wanna be a unique snowflake", rather "I'd like to see responsible unique snowflakes around".

Also, make Novas 5 times more expensive, instead of 3, but I don't think that would make too much of a difference, powertrading will happen anyways.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Sirius.Kane
06-30-2013, 10:27 PM, (This post was last modified: 06-30-2013, 10:28 PM by Sirius.Kane.)
#172
Member
Posts: 42
Threads: 8
Joined: Oct 2012

(06-30-2013, 10:23 PM)Thyrzul Wrote:
Then that would require faction members to organize themselves and not to bring caps out there alone. They should bring a diverse fleet to cover all possible threats, use strategies and tactics to win instead of simple numbers. It would be interesting to see a contest about who's cap survives longer.

@NonSequitor
It's not only the rarity of an entity what can ruin the sense of immersion, but the utilization of said entity. If it's being used or placed illogically, e.g. a random Nephilim flies by Manhattan or the Rogues try to lock down the California Gate on the New York side, such decisions, or the existence of such things at those places are illogical. InRp no foreign cap would be able to get into New York without invitation, let alone Manhattan orbit, and similarly, inRP the LPI and LN both have the force to take down in not time any Rogues trying to set up an installation in such an open part of space like the vicinity of a jumpgate. It's not about "I wanna be a unique snowflake", rather "I'd like to see responsible unique snowflakes around".

Also, make Novas 5 times more expensive, instead of 3, but I don't think that would make too much of a difference, powertrading will happen anyways.

You are SO sttuborn! Ugh!

How many times do people have to repeat you, that it's just a game, that is meant to be fun?
If you want good faction battles invite your many many friends, you can strategize, and whine together about everyone having access to caps.

Restricting capital ships is bull and everyone here ('cept for strategizing nerds) agrees.

Look out the window, go take a walk, clean your head.
Then come back.

You'll realize, that it's just a game.
Reply  
Offline Pinko
07-01-2013, 01:53 PM, (This post was last modified: 07-01-2013, 01:54 PM by Pinko.)
#173
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

(06-30-2013, 10:23 PM)Thyrzul Wrote:
Then that would require faction members to organize themselves and not to bring caps out there alone. They should bring a diverse fleet to cover all possible threats, use strategies and tactics to win instead of simple numbers. It would be interesting to see a contest about who's cap survives longer.

@NonSequitor
It's not only the rarity of an entity what can ruin the sense of immersion, but the utilization of said entity. If it's being used or placed illogically, e.g. a random Nephilim flies by Manhattan or the Rogues try to lock down the California Gate on the New York side, such decisions, or the existence of such things at those places are illogical. InRp no foreign cap would be able to get into New York without invitation, let alone Manhattan orbit, and similarly, inRP the LPI and LN both have the force to take down in not time any Rogues trying to set up an installation in such an open part of space like the vicinity of a jumpgate. It's not about "I wanna be a unique snowflake", rather "I'd like to see responsible unique snowflakes around".

Also, make Novas 5 times more expensive, instead of 3, but I don't think that would make too much of a difference, powertrading will happen anyways.

Do you even read the nonsense you write, honestly, about a dying game that's over 10 years old? This could be fun for about exactly 5 people. I'd like it if new members wouldn't be SCARED THE HELL AWAY when they join this place, to give it a chance. What you're suggesting is this server's equivalent of euthanesia.

Until Star Citizen, anyway. Then you can do whatever you want.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline cata77
07-01-2013, 02:46 PM, (This post was last modified: 07-01-2013, 02:49 PM by cata77.)
#174
Member
Posts: 161
Threads: 9
Joined: May 2010

This thread is so boring and so wrong ....

Caps in Disco are NO problem .
I saw so many dorks/trolls in LF that i'm realy sick of them . Do you see me crying about that ?

Peps that are trolls and flying cap ships (one a week) and fighters (7 days a week) , they are the problem .

Not all dreads will attack and kill your skill-less bomber , unless the dread is alone .

I had some pews when some kids started crying that i killed them with my LSC , they being in bombers , and that was not fair - well , the real situation was that they ganked my cruiser with 4-5-6 and even 7 ! bombers , and i was alone .

So lets start crying about bombers ruining Disco instead . Right ?

No , now let's be serious one second - ships are no problem , peps flying them are the problem , so start complaining about them not about ship .

PS - to Thyrzul : are you serious mate ???? organize and bring 1241634 ships for 1 BS ... We come here to have fun , i don't ask anyone if i can fly my ships . And anyway , IS IMPOSIBLE to bring an 5 ships escort for one stupid dread , since i don't start calling/skyping 10 peps when i wanna play 10 minutes .
Reply  
Offline Sirius.Kane
07-01-2013, 03:05 PM,
#175
Member
Posts: 42
Threads: 8
Joined: Oct 2012

(07-01-2013, 02:46 PM)cata77 Wrote: This thread is so boring and so wrong ....

Caps in Disco are NO problem .
I saw so many dorks/trolls in LF that i'm realy sick of them . Do you see me crying about that ?

Peps that are trolls and flying cap ships (one a week) and fighters (7 days a week) , they are the problem .

Not all dreads will attack and kill your skill-less bomber , unless the dread is alone .

I had some pews when some kids started crying that i killed them with my LSC , they being in bombers , and that was not fair - well , the real situation was that they ganked my cruiser with 4-5-6 and even 7 ! bombers , and i was alone .

So lets start crying about bombers ruining Disco instead . Right ?

No , now let's be serious one second - ships are no problem , peps flying them are the problem , so start complaining about them not about ship .

PS - to Thyrzul : are you serious mate ???? organize and bring 1241634 ships for 1 BS ... We come here to have fun , i don't ask anyone if i can fly my ships . And anyway , IS IMPOSIBLE to bring an 5 ships escort for one stupid dread , since i don't start calling/skyping 10 peps when i wanna play 10 minutes .

My point.
Reply  
Offline Highland Laddie
07-01-2013, 07:03 PM,
#176
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Mine as well.
Reply  
Pages (18): « Previous 1 … 14 15 16 17 18


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode