The Trade Federation is a commerce guild, trade cartel, and lobbying group that was founded recently as an association of business and trade groups with its own commercial trade fleet. It is lead by the Viceroy, followed by the board of executives. It was formed so that the traders who are members gain more credits than the other traders, and this is done by providing security so that hopefully the federation will become the dominant trading force.
The Trade Federation has 4 divisions: Trade & Logistics, Mercenaries & Bounty Hunters, and security.
Traders form the main bulk of The Trade Federation, meaning that the federation has a huge collective wealth. The traders are from all over Sirius, using a variety of ships and coming from a huge range of corporations.
The security division was formed to protect the traders, who were coming under increased pressure from the many pirate organizations across Sirius.
Goals
The Trade Federation currently aims to:
Make a lot of money
Recruit more members
Ships
The federation uses Civilian or other lawful ships, though there are some restrictions in place:
Liners- Restricted to executives and the Viceroy.
Gunboats- Restricted to convoy leaders, executives and the Viceroy.
Capital Ships- Highly restricted;generally not used at all.
And the federation only uses civilian and house lawful weapons and tech.
Ranking
This is a table displaying all the ranks, and each division. The higher up the table, the higher the rank.
Tag, ID, and IFF
Tag:
TF|
ID:
Trader- Freelancer ID or corporation ID
Security- Freelancer ID
Mercenary- Freelancer ID
IFF:
Freelancer or none
Hostile
Pirates, until negotiations are made. Wary
Junkers, especially the cloaking ones Neutral
House authorities Friendly
No one, at least not until negotiations take place Ally
Only each other. At least until negotiations.