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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Turn a part of the Sirius sector into nomansland

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Turn a part of the Sirius sector into nomansland
Offline Thyrzul
08-28-2013, 08:44 AM,
#21
The Council
Posts: 4,684
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Joined: Sep 2011

(08-28-2013, 07:43 AM)Kazinsal Wrote: Eeeek, no thank you. I like the possibility of pushing a fleet through vast amounts of space and into a battle zone in one dramatic switch-flick.

Would be good if people would actually use this system for that, moving fleets and not for moving cargo.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Kazinsal
08-28-2013, 08:57 AM, (This post was last modified: 08-28-2013, 09:05 AM by Kazinsal.)
#22
Wizard
Posts: 4,541
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Joined: Sep 2009

Put a cargo cap on it so that the number of jump drives (and therefore battleships) needed to move a large amount of cargo is less profitable -- or nearly impossible to get. Say a single battleship can jump a combined total of 5000 units of hold, not including itself.

You get a really interesting NP-complete problem here: What's the most firepower you can jump with a single battleship?

EDIT: A hypothetical Liberty Dreadnought jumping in a fleet with these constraints could jump in one LABC, two siege cruisers, four gunboats, four Upholders, and six of any combination of Guardians and Avengers.

Retired, permanently.
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