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Freelancer on Widescreen

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Freelancer on Widescreen
Offline tfmachad
07-17-2008, 09:31 PM,
#11
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

I just realized this problem in game (I was at work at the time I first posted). When I switch from cockpit and chase view, the perspective of the objects changes completely, it's crazy. I'll post a comparative later.

[Image: singnature02.jpg]
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Offline Flo
07-18-2008, 01:48 AM, (This post was last modified: 07-18-2008, 02:04 AM by Flo.)
#12
Member
Posts: 134
Threads: 2
Joined: Sep 2007

That should fix your problem.

Code:
[WinCamera]
fovx = 63.504809977813375

[CockpitCamera]
fovx = 72
znear = 2.000000

[ChaseCamera]
fovx = 90


[DeathCamera]
fovx = 90


In fact the "faulty" view was the cockpit view. You can see that if you "move" a planet to the side of your screen - it will become egg-shaped.

After testing some things it occurs to me that the cockpit camera is the only camera you can effectively change with the cameras.ini . You can technically increase the fovx to 120 and you will get a very strange view where you can see much but where it is nearly impossible to play.

All changes on the ChaseCamera did nothing.

[Image: mmdhapiruna2.png]
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Offline Linkus
07-19-2008, 12:23 AM,
#13
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Also remember your cockpit can depend on where the 'centre' of your ship is. Try it on a Train. The cockpit is actually behind those little lights on the engines. Made me wonder at first till I remembered the issues with trade lanes etc.





Facilitating the rise of robotics since 0 A.D.
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Offline CusoJR
07-19-2008, 12:54 PM,
#14
Member
Posts: 264
Threads: 27
Joined: May 2008

[Image: ackbar.jpg]
Seriously this screwed up my freelancer install. looked horrible when installed... Fl wouldn't work when i restored the files. Not sure what i did wrong but I had to reinstall. Be warned.

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Offline worldstrider
07-19-2008, 02:02 PM,
#15
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

If you install it and mistype a value or leave a field out it will mess up. If you try to use the control panel to adjust it afterwards it will mess up too. You have to launch to space once each time the game starts before you get the effect.

It's like editing your windows registry--don't do it if you aren't comfortable with that sort of thing. I use it and have no problems.

[Image: Tink_Shadow.png]
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Offline William Frederick Cody
07-20-2008, 07:29 PM,
#16
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

Now i use these prefs for the cameras.ini:

[WinCamera]
fovx = 64

[CockpitCamera]
fovx = 72
znear = 2.000000

Chase- and DeathCamera u can delete, i did so and it doesnt effect any differences.
I have to live with the fact, that the size of all objects is 10-10 % too high, but it doesnt matter, because the great screen.
Thank u all for the help.

RedCancer

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
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Offline Boss
07-20-2008, 07:34 PM,
#17
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I'm gonna need to master this once I get my 21" screen fixed.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline AdamantineFist
02-12-2009, 09:57 PM,
#18
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

Would these values work for a 1920x1080 resolution monitor, or would I have to alter them to get it to look right?

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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