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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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NPC Difficulty bugs

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NPC Difficulty bugs
Offline AeternusDoleo
09-24-2013, 10:17 AM,
#11
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(09-24-2013, 03:07 AM)Coin Wrote: I took a level 29 fighter mission from the farmer base in kusari - the npc hull regen rate is really high, as in turn the corner and their hull is back up to strength. sheild regen time is around 3 seconds too.

That's bot/bat usage by the NPC. They have a limited supply of those which they will use if you don't insta them. The amount of bot/bats should probably be reduced.

Adjusting the count and loadouts of NPCs in general is on the list as soon as I'm done with adding shields to the hitboxes. This will take time however, it's a lot of work.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Zen_Mechanics
09-24-2013, 07:24 PM, (This post was last modified: 09-24-2013, 07:24 PM by Zen_Mechanics.)
#12
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For some reason, the Irra patrols in iota are faulty, the irra itself does not shoot but the escort does ( this could be a glitch as i only had it once )

Were fools to make war on our brothers in arms.

Offline AeternusDoleo
10-02-2013, 08:18 AM,
#13
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

There are no Irra (cruiser) patrols in Iota. I have checked the gunboats and found no anomalies.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Thargoid
10-02-2013, 07:49 PM,
#14
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Posts: 713
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Joined: Aug 2013

(09-23-2013, 06:23 PM)titanbot Wrote: With 40 or so players on the server, as a pirate fighter/bomber, the game is unplayable.

Pirating along a trade lane brought ~10 hostile NPCs in under two minutes and the numbers were climbing rapidly. I had to get on to killing them because hull damage was imminent.

If this is to continue, I guess we should all pirate in cruisers with a simple demand and ready to open fire two seconds later.

Not to mention the strain it's going to have on players not lucky enough to have a good/stable connection.

Where this has happened: New York, New Berlin, Shikoku, Cambridge, Omega 3, Anjou.
I guess it's a server wide issue. Downsizing the numbers of the NPCs is what I'd propose as a solution.



titan

Completely agree with this, not only is it annoying and boring as hell fighting NPCs, it's detrimental to player interaction, if I actually manage to stop a trader while the lane is down (which isn't often now as 100% of your time is spent fighting off NPCs and not making sure the lane stays disrupted). Then I can't interact with them because if I sit still for a few seconds I'll be toast.

If the NPC spawn rate remains the same, then yes, I will pirate in a cruiser, at least then I can interact with people.

Transport NPCs are retarded too, they engage immediately and don't try to flee, then when ship they're supposed to be protecting leaves, they stay and fight you for no reason, idiotic.
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