• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 27 28 29 30 31 … 46 Next »
Discovery 4.87: Conquest - Update 2

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 37 / 10,000
Nomad Ascendancy - 13 / 10,000
Order Mastery - 4 / 10,000

Latest activity

Pages (5): « Previous 1 2 3 4 5
Discovery 4.87: Conquest - Update 2
Offline Fluffyball
10-04-2013, 08:04 PM, (This post was last modified: 10-04-2013, 08:12 PM by Fluffyball.)
#41
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

I don't see gunboats too often, yet those aren't used as they should be. No, those are just unusued, when they should be, because of their usefulness in AF/B combat. I would have a proposal of re-making classes of caps, which would be:

Gunboats - anti-fighter/bomber combat only. Throw away any anti-capital weps.
Destroyers/Cruisers - something in the middle. It could stay how it is now.
Battleships - huge badasses with anti-capital weapon only. Throw away anti-figher/bomber capabilities.
Carriers - good-for-nothing except for support role. I believe this one should have special code for respawning NPC fighters of faction that this CV represent. Plus, throw away bigger anti-cap weps.
Battlecruisers - less-armored (i.e. weak as hell) but faster and just a bit stronger than cruisers. I would add the option of doing fast dodges onto right and left as an exceptional move for such capital vessel as BC is.

We should make the game more tactical, not only "who-gots-the-biggest-pew-wins".

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline KellyR
10-04-2013, 08:34 PM,
#42
Member
Posts: 138
Threads: 22
Joined: Oct 2012

(10-04-2013, 04:33 AM)Echo 7-7 Wrote:
(10-03-2013, 09:05 PM)KellyR Wrote: Is there some reason why there are 43 less entries in the ships database? There are 436 ships in the databse in 4.86 and 393 ships in the database in 4.87.
...

There were multiple redundant entries for vanilla and npc ships that were removed for v4.87.

Thanks for the explanation.

Kelly
Reply  
Pages (5): « Previous 1 2 3 4 5


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode