• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 141 142 143 144 145 … 547 Next »
What if Nomads attacked Sirius, now?

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 0 / 10,000
Nomad Ascendancy - 0 / 10,000
Order Mastery - 0 / 10,000

Latest activity

Pages (3): « Previous 1 2 3
What if Nomads attacked Sirius, now?
Offline sindroms
10-06-2013, 09:31 PM,
#21
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

They would get roflstomped by LNS caps, because whatever happens IRP never reflects what goes on ingame.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Xenosaga
10-07-2013, 01:30 PM,
#22
Member
Posts: 497
Threads: 35
Joined: Oct 2010

It's explicitly stated in the Vanilla campaign that humanity is too strong for the Nomads and thus they needed their infection scheme. Unless they pull a major "that was only an expedition, here comes the real army" stuff, the nomads couldn't defeat a more or less united humanity.
Reply  
Offline Haste
10-07-2013, 02:29 PM,
#23
Lead Developer
Posts: 3,585
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Vanilla lore (yes, that stuff people always forget about,) does state that Nomads are highly adaptive. Logically, their combat prowess has increased substantially over time as infiltration failed. Because changing their tactics is what they do.

Regardless, they don't have the military strength to overwhelm humanity, will lose and will attract much more attention than they want to. And, again, killing humanity is but a "sidequest" for them.

[Image: cdSeFev.png]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode