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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Could this be done in Disco

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Could this be done in Disco
Offline skoko
07-23-2008, 11:40 PM,
#21
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Posts: 508
Threads: 10
Joined: Jan 2008

' Wrote:Well, we've been working hard on a change, as Kuriane suggested...a dynamic economy would be amazing, especially if we could influence it based on RP events as well as trade....I believe its worth doing...would be a shame to have it done while we're redoing the economy, though..work lost, and what we're doing really is a drastic and phenomenal change.

Of course that your job is priority and I can't wait to see results of that job .... and PM me if you need any help...I'll do whatever I can and know to help you ... Making a trading more RP and thus more interesting will improve Disco quite .... And if all that fails (i hope it won't) in 4,86 or 4,87 we will implement Dynamic economy...

Skoko

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Offline Colonel Z.e.r.o.
07-24-2008, 12:02 AM,
#22
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Posts: 1,065
Threads: 111
Joined: Dec 2007

' Wrote:Second thing that caught my eye are solar interferences which disturb the travel in some systems.... That would be really great if it could be coded into Disco.... It would add to realism and "nonlinear" behavior of the game, which adds to fun!


A similar idea similar to this one I would much lok forward to.

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Offline Walker
07-24-2008, 12:07 AM,
#23
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Posts: 965
Threads: 72
Joined: Apr 2008

In that case...

The Corsairs would starve if we get a Dynamic Economy
A. Corsairs dieing = Win
B. Since there is no Food there the price would skyrocket...

Don't I have the best Ideas?

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
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