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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Economy changes

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Economy changes
Offline Rmlavine
08-02-2008, 06:43 AM,
#11
Member
Posts: 10
Threads: 0
Joined: Jul 2008

On Free Trading:
I love this idea; and I was really sad to see Freelancer didn't model it after I started playing. It keeps trading interesting and fresh. It may not be an honest space-capitalism-simulator like EVE online, but it would bring the game a much greater taste of realism.

Balthazzar, you mention other servers: has someone already modded Freelancer to work like this? If so, I'm extremely impressed.


As for the super-asteroids, I've seen an idea for a 'mining gun' which had a large area of effect damage (so, when fired, it'd pop all the little asteroids in an area). Wouldn't this yield the same result (increased mining yield for mining specialized ships) and neutralize the asteroid-as-a-ship complications?


Coriando [TBH]-- Corsair; Titan
Ace_Eightly-- Independent Trader; Kushan Freighter
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Offline Primus Avatar
08-02-2008, 09:25 AM,
#12
Member
Posts: 1,046
Threads: 52
Joined: May 2008

' Wrote:As for the super-asteroids, I've seen an idea for a 'mining gun' which had a large area of effect damage (so, when fired, it'd pop all the little asteroids in an area). Wouldn't this yield the same result (increased mining yield for mining specialized ships) and neutralize the asteroid-as-a-ship complications?

Yes. I would rather agree with the gun idea. Sorry Telbasta but i think you idea just has to many flaws (that you yourself mentioned)

And yes. For dynamic trading see Galactica 2 mod.





Now back on topic. I think mining + trading should go like this:


miner ships (as vulnerable as they are) mine 10X faster than other ships. (the gun idea.)

Resources mined are "raw" or "special" and worth more when selling.

Trader ships go forth and back from the mining area buying and selling goods (since they are more agile and faster than mining ships.)

Mercs / Police / BH protect the miners and traderutes.

Pirates tax traders

Terrorists try to destroy miners and waste the guards. (they dont need money... they simply want chaos.)


This would sum it up and would work perfectly if only the miner ships really mined faster than other ships due to some gun modifications.

The mining gun idea is great.

wassup
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Offline Enko
08-02-2008, 11:31 AM,
#13
Developer
Posts: 307
Threads: 28
Joined: Jul 2008

The gun idea has problems otherwise the spawn radius for the rocks would have to be increased by a large number, and with that anyone with a chaingun would beable to have something masureable in effect

[Image: RrJ0WDv.jpg?ex=68ea6da6&is=68e91c26&hm=4...96497fa34&]
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Offline Primus Avatar
08-03-2008, 09:55 AM,
#14
Member
Posts: 1,046
Threads: 52
Joined: May 2008

If heaven was real they'd send us a glimmering Admin to impress us with its divine answers.

wassup
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Offline Kuraine
08-03-2008, 02:33 PM,
#15
Member
Posts: 994
Threads: 99
Joined: Dec 2007

The economy is being worked on, but it will not be dynamic. At least, it won't be in 4.85. Who can tell what the future may bring? But I wouldn't get your hopes up. Those who might be willing to help or want a bit more info, check out the Economic development topic.

Discovery Economic Development

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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