(01-24-2014, 01:37 AM)Titanium Wrote: You should see the new ID.
Code:
Reaver Mercenary Company
Members of the Reaver Mercenary Company are complete drunks known for their mass killing for claims on bounty boards. The Reavers will stay true to their contracts but switch sides for whoever pay more. Loyal to nothing but booze and the money to buy said booze.
Pilot carrying this quasilawful ID is a Reaver Mercenary, who:
- Can attack any ship in self-defense or to protect an allied or neutral ship.
- Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
- Cannot go to rehab.
- May wear women's undergarments.
- Cannot participate in unlawful actions except as described above.
There are a few more up-to-date Discovery RP 24/7 player faction ID infocards in the block(s) of code down below as well if you're interested in taking a look at the rest of them. You'll have to live with the MSXML markup, though. Sorry. It's 01:51 here, and I'm not quite in the mood for parsing them all for you right now; I really need to go get some sleep.
Code:
infocard 500638 = Nomad ID
infocard 500639 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Nomads</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Pilot carrying this ID is a Nomad, who :</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can freely engage any ship - except other Nomad or Wild player ships - in the Omicrons, except for Omicron Alpha and Omicron Gamma.</TEXT><PARA/><TEXT>- Cannot leave the Omicrons.</TEXT><PARA/><TEXT>- Cannot demand credits.</TEXT><PARA/><TEXT>- Cannot land anywhere except Nomad or Wild bases.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat</TEXT><PARA/><POP/></RDL>
infocard 501403 = Hellfire Legion ID
infocard 501404 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Hellfire Legion ID</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Hellfire Legion is a Liberty revolutionary faction which considers the Liberty government corrupt and in need of overthrowing. They prefer to attack the Liberty Navy and Liberty Police.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this unlawful ID is a member of the Hellfire Legion, who :</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- May treat any ship belonging to Liberty Police, Liberty Navy and Liberty Security Force as combat targets.</TEXT><PARA/><TEXT>- Can attack Liberty Rogues, Lane Hackers and Outcasts within the Liberty house space.</TEXT><PARA/><TEXT>- Cannot engage freighters and transports except in self defense.</TEXT><PARA/><TEXT>- Cannot ally with Liberty lawfuls.</TEXT><PARA/><TEXT>- Cannot use any transports with more than 3,600 cargo.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Zone of Influence: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci, Inverness, Coronado</TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats</TEXT><PARA/><POP/></RDL>
infocard 505502 = Reaver Mercenary Company ID
infocard 505503 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Reaver Mercenary Company</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Members of the Reaver Mercenary Company are complete drunks known for their mass killing for claims on bounty boards. The Reavers will stay true to their contracts but switch sides for whoever pay more. Loyal to nothing but booze and the money to buy said booze.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this quasilawful ID is a Reaver Mercenary, who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack any ship in self-defense or to protect an allied or neutral ship.</TEXT><PARA/><TEXT>- Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.</TEXT><PARA/><TEXT>- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.</TEXT><PARA/><TEXT>- Cannot go to rehab.</TEXT><PARA/><TEXT>- May wear women's undergarments.</TEXT><PARA/><TEXT>- Cannot participate in unlawful actions except as described above.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats</TEXT><PARA/><POP/></RDL>
infocard 505506 = Temporary Autonomous Zoners ID
infocard 505507 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Temporary Autonomous Zoners</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Temporary Autonomous Zoners are a group of esoteric Zoners who believe that the ancient Greek Goddess Eris is alive and well in the Sirius Sector. The "TAZ" have embraced the religion of Discordianism as outlined in their Sacred Holy Tome, the "Principia Discordia". The TAZ are also followers of the ancient Terran prophet Hakim Bey, who coined the term "Temporary Autonomous Zone", and they devoutly follow Bey's philosophy of Ontological Anarchy.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this quasilawful ID is a Discordian Zoner, who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.</TEXT><PARA/><TEXT>- Can demand contraband, levy fines and destroy ships if they refuse to cooperate, or violate the Pentabarf, within Baffin only.</TEXT><PARA/><TEXT>- Cannot dock Cruisers and Battleships on any base within any House, except on Zoner bases.</TEXT><PARA/><TEXT>- Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships</TEXT><PARA/><POP/></RDL>
infocard 505508 = Omicron Supply Industries ID
infocard 505509 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Omicron Supply Industries</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Omicron Supply Industries is a collection of Zoner subsidiary companies that specialise in Trade, Research, and engineering for the Outer reaches and the Edges Worlds. Working to Supply remote Zoner Installations and Freeports whilst in turn, bringing the fruits of Zoner labour to the Houses. OSI Do not trade exclusively with other Zoners, often being hired by other factions and companies to manufacture technology, transport base supplies and ferry Passengers.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this quasilawful ID is a Zoner, who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.</TEXT><PARA/><TEXT>- Can dock the Zoner Whale within House Space.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats</TEXT><PARA/><POP/></RDL>
infocard 505510 = Sirius Coalition Revolutionary Army ID
infocard 505511 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Sirius Coalition Revolutionary Army</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this unlawful ID is a member of the SCRA, who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands.</TEXT><PARA/><TEXT>- Can destroy ships that are affiliated with enemies of the Coalition.</TEXT><PARA/><TEXT>- May retrieve data.</TEXT><PARA/><TEXT>- Cannot participate in unlawful actions except as described above.</TEXT><PARA/><TEXT>- Cannot use any transports with more than 4,300 cargo.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers</TEXT><PARA/><POP/></RDL>
infocard 505512 = Aoi Iseijin ID
infocard 505513 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Aoi Iseijin</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Pilot carrying this ID is a member of the Aoi Iseijin who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- May demand cargo.</TEXT><PARA/><TEXT>- Can freely engage any ship within their zone of influence.</TEXT><PARA/><TEXT>- Cannot land anywhere except Nomad or Wild bases.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Gunboats, Transports, Cruisers.</TEXT><PARA/><POP/></RDL>
infocard 505514 = Order Primary Fleet ID
infocard 505515 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>The Order Primary Fleet</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with the BHG Core. Their allies include the Bundschuh and the Blood Dragons.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this unlawful ID is part of the Order primary fleet who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.</TEXT><PARA/><TEXT>- Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports.</TEXT><PARA/><TEXT>- Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.</TEXT><PARA/><TEXT>- Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment.</TEXT><PARA/><TEXT>- Cannot participate in unlawful actions except as described above.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.</TEXT><PARA/><POP/></RDL>
infocard 505516 = Ghosts of Razgriz ID
infocard 505517 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Ghosts of Razgriz</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Initially the 101st Spectres, Ghosts perform as Nacions vanguard on spheres ranging from Cardamine derivation to bio-neural enhancement, paired with the assets of military power, economic prosperity and industrial covering that had been built up over the decades of their almost 140 years ruling over the Maltese.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this unlawful ID is member of the 101st Ghosts of Razgriz who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- May demand cargo, but not credits.</TEXT><PARA/><TEXT>- Can engage ships diplomatically hostile to the 101st within their zone of influence.</TEXT><PARA/><TEXT>- Cannot ally with any military or police players, except for Bretonian lawfuls against ships diplomatically hostile to the 101st.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.</TEXT><PARA/><POP/></RDL>
infocard 505518 = The Phoenix ID
infocard 505519 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>The Phoenix</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Phoenix are a group of nomadic Zoners who have picked the freedom that comes with living in the harsh environment of the edge worlds over the limits and restrictions of the colonized space.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Pilot carrying this quasi-lawful ID is a member of the Phoenix, who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack any ship in self-defense, to protect an ally, or in defense of allied bases.</TEXT><PARA/><TEXT>- Cannot dock Cruisers and Battleships on any base within any house, except on Zoner bases.</TEXT><PARA/><TEXT>- Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases.</TEXT><PARA/><TEXT>- Cannot participate in unlawful actions except as described above.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships</TEXT><PARA/><POP/></RDL>
infocard 505520 = Vagrant Raiders ID
infocard 505521 = <?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Vagrant Raiders</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The Vagrant Raiders are a quasi-lawful paramilitary based out of the Kansas system. They enforce their law, defend their friends, and harass their enemies. They also patrol the Independent Worlds in defense against Gallia.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>The pilot carrying this quasi-lawful ID is a Vagrant Raider who:</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>- Can attack ships which belong to a house or organisation considered hostile by Vagrant Raiders.</TEXT><PARA/><TEXT>- Can demand cargo or credits from corporations headquartered in Gallia and Rheinland.</TEXT><PARA/><TEXT>- Cannot participate in unlawful actions except as described above.</TEXT><PARA/><TEXT>- Cannot use any transports with more than 4,300 cargo.</TEXT><PARA/><TEXT>Zone of Influence: Kansas, Taus, Rheinland, systems directly bordering Liberty</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats</TEXT><PARA/><POP/></RDL>