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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Actually legit base suggestion

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Poll: Likey or not?
You do not have permission to vote in this poll.
Yes, idea is good
30.00%
3 30.00%
Idea is good but numbers are complete nonsense
10.00%
1 10.00%
SRP is good, but such overcomplicated system is not needed
50.00%
5 50.00%
No, bases are good as is
10.00%
1 10.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Actually legit base suggestion
Offline Oorn
01-31-2014, 08:18 PM, (This post was last modified: 01-31-2014, 08:24 PM by Oorn.)
#1
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Posts: 162
Threads: 3
Joined: Jan 2012

(01-30-2014, 01:31 PM)Papa Oomaumau Wrote: SRP by forum RP + in game event(s)

Or remove entirely
Reading yet another base thread, I begin thinking what can actually be done to improve base situation. Therefore there it is: base suggestion that actually says something other than bash devs.

Base SRP rework

SECTION 1: existing bases

All curent POB owners are required to post thier base RP background and function. Their application would be reviewed and judged, with major point being how those bases would improve expirience of other people.

All bases that are located in field and near other objects would be either moved 10k or have their defences disabled.

Aplicants that are not accepted would have their bases REFUNDED, with refunds being no less than full with the exception of time and faction taxes. Restriction on base number from section 2 also applies to existing bases

Cloaks and JD will be moved to regular station with apropriate price.


SECTION 2: new bases
All future applicants would also have to post similar information about their bases before being given ability to deploy it. Bases near other objest also have to have defences disabled.

On top of it, their will be hard imposed limit of 1 base per npc faction plus 1 base per player faction, with faction base reseved specifically for that faction, official or not. Whenever player wants to fill slot representing npc faction, said faction aproval is required. In other words, official factions get one extra base slot they can either use or give to independant player.

Naturally, those restrictions do not apply to bases that dont represent npc faction, or represent unofficial player faction, however admin aproval is always required regardless of official faction being involved, and non-faction aplications would be reviewed extra harshly (independent bases are very nonsense irp).

If official faction desires to clear slot for their npc faction, admin team would review both existing base and base that would fill that slot and give final decision. Whenever base is deconstructed such way, full refund is given to owner.

EXPLANATION: What does that odd rule mean? It means:
1)Indie players need permision before buildng base representing npc faction.
2)Any faction, official or not, can deploy one base representing this faction, limited by admin aproval.
3)Any npc faction would be represented by no more than 1+X bases, where X is number of factions, and no faction would own more than 2 bases.


SECTION 3: base operation
After base is aproved, construction and supply process woulld be similar to curent.

Base dstruction will be handled only through assault events. Such events could only be requested by existing factions, official or not. After event has been requested, other factions in region could apply either to atack or defence side. Naturally, bribes are allowed.

Number, type, and composition of atackers and defenders would be determined by admins based on how much irp strength atacking and defending sides have in region. If base represents npc faction, this faction is automatically counted as defender. Base also provides bonus to influence based on its level. After ships that participate are determined, factions may fill slots alocated to them as they want. If there are free slots when event begins, independent players may participate. Event itself is regular team-deathmatch.

Event time is determined by submiter of event and base owner. If they cannot reach agreement, following system is used: faction, that requested event posts 3 different times 7~14 days from time of request, all on different days and at least 2 of them need to have 10 hours between them in time-zone sense, so defender can pick one that suits them most.

If atacking team wins, base loses 1 hitpoint. Total amount of hitpoints is based on base level. Defenders may also request supply event, which is 'escort the convoy' with rules similar to asault event. If defenders are succesfull, 1 hitpoint is restored to base. There are no other way to repair stations.

NOTE: Naturally, ship composition would not be determined on case-by-case basis, but follow regular templates based on how much advantage one side has. I have no freaking idea what actual numbers should be, and if you have I encourage you to share. Same with base hitpoints and influence.

Also, if admins feel like base is not adding to ingame experience, such base will modified/removed. If base is deconstructed in such way refund is given to owner.



p.s Limiting base number by tieing them to factions may sound stupid, but it helps keeping lore and rp together.

(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
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Offline Sabru
01-31-2014, 08:40 PM,
#2
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

i'd say, in terms of numbers, a one size fits all approach wouldnt work.

The only issue i really have is the numbers, but that can be discussed and refined.

[Image: 9KgNaeX.png]
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Offline Slavik
01-31-2014, 08:53 PM,
#3
Member
Posts: 929
Threads: 65
Joined: Aug 2007

I like this idea. But what strikes me is that your mention factions, including unofficial ones. If you'd make it official factions only this would actually stimulate official faction creation and maintaining again. It also makes it easier to fix things if they arent going the way they should. You can keep official factions accountable more easily then you can indies

There used to be pictures here

once known as Richard Farbridge, OBE and Ronaldo Benitez
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Offline Oorn
01-31-2014, 09:13 PM, (This post was last modified: 01-31-2014, 09:25 PM by Oorn.)
#4
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Posts: 162
Threads: 3
Joined: Jan 2012

(01-31-2014, 08:53 PM)Slavik Wrote: I like this idea. But what strikes me is that your mention factions, including unofficial ones. If you'd make it official factions only this would actually stimulate official faction creation and maintaining again. It also makes it easier to fix things if they arent going the way they should. You can keep official factions accountable more easily then you can indies
Making it official only would create too much elitism. A lot of awesome RP I experienced came from unofficial factions, not to mention there is activity problem keeping factions from becoming official. With this suggestion officials get extra base slot they can use or give out to indies. In a way it also outsources some base management from admins to factions, which I believe needs to be done with many things.

Main reason I added this limitation was to make sure most of the time there is more than one person behind base and they can be easily reached as a faction. I agree with dev view that bases should be primarely handled by groups, not solo players, but doing this by making bases time-sink doesnt make sense to me. Powertrading is activity that should be discouraged, not otherwise. Making them restricted such way makes bases automatically tied to player groups, while not making them viewed as elitist playthings.

I dont belive accountabilty will be a problem. If there are some problems with base and it is harming gameplay, and player group is not handling it as well as admins think they should, it only proves that they should not have been given this base in the first place. Other way around, many bases that are causing problems are owned by official factions. If official factions cant handle bases better than other factions, they shouldnt be given any major leeway with them compared to unofficials.

(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
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Offline Murcielago
01-31-2014, 09:32 PM, (This post was last modified: 01-31-2014, 09:34 PM by Murcielago.)
#5
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Posts: 372
Threads: 36
Joined: May 2013

I like your idea.

Really I do, people would acctualy need to RP and we will have some nice battles too.

But I don't know if this would work:

If atacking team wins, base loses 1 hitpoint. Total amount of hitpoints is based on base level. Defenders may also request supply event, which is 'escort the convoy' with rules similar to asault event. If defenders are succesfull, 1 hitpoint is restored to base. There are no other way to repair stations..

Hmm well I will still support your idea.

ps; we will need some more Admins for that too

Lords will rule their land as they see fit, and the serfs shall merely beg.
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Offline Highland Laddie
01-31-2014, 10:22 PM,
#6
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

The SRP for bases is a good start, and I think limiting them at first to official Factions would be a good start for accountability and bring new influx of players into the factions, themselves.

The only really annoying thing is the OP's subject line assuming that this is the only legit base suggestion and the others are not.
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Offline Sabru
02-01-2014, 09:07 AM,
#7
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

not to point out, but i think this idea is now kinda moot with the new rules for POBs

[Image: 9KgNaeX.png]
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