• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 136 137 138 139 140 … 779 Next »
Illegal Commodities

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Illegal Commodities
Offline Skorvold
02-27-2014, 10:32 PM,
#1
Van Driver
Posts: 21
Threads: 9
Joined: Jun 2013

Why is trading something illegal so difficult to profit off of? The top trade price of stuff like Synthetic Marijuana and Cardamine is a joke. I enjoy trading these things despite that, because it's fun to dodge around the law enforcement players. But it could be so much better if you could actually make a nice pay off of these things, it makes sense in an RP sense too.
Reply  
Offline Highland Laddie
02-27-2014, 10:59 PM,
#2
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

There have been suggestions and conversations about buffing Contraband /Smuggling prices for awhile now. I personally think it should be more than mining, but that's ultimately up to the devs/admins.
Reply  
Offline Scribbley
02-27-2014, 11:02 PM,
#3
Member
Posts: 100
Threads: 8
Joined: Oct 2005

In another thread, someone kind of danced around the idea that not many people smuggled anymore. This is partly why. The amount of time one has to invest in a single run from a lower price to a higher one is pretty long, and the pay off not exceptional. If there is no real market for illegal stuff, there is no incentive to have a black market.

For myself I am an optimist - it does not seem to be much use being anything else.
-Sir Winston Churchill
  Reply  
Offline dirmaster0
02-28-2014, 12:26 AM,
#4
Member
Posts: 506
Threads: 20
Joined: Feb 2010

Sometimes smuggling is more about the journey rather than the profit margin completely. For instance, hauling Human Organs from Ecommoy in Maine to Planet Hamburg to tend to the Rheinland war casualties, having to fly across a hostile Gallia and Kusari, it's quite a rush if you're willing to spend some time flying. I believe a buff of illicit goods price/profit would bring about a sort of smuggling renaissance. Big Grin
Reply  
Offline .Gypsy.
02-28-2014, 12:27 AM,
#5
Member
Posts: 496
Threads: 43
Joined: May 2010

(02-27-2014, 10:59 PM)Highland Laddie Wrote: There have been suggestions and conversations about buffing Contraband /Smuggling prices for awhile now. I personally think it should be more than mining, but that's ultimately up to the devs/admins.

I actually agree with this

[Image: ShadowTek.gif]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode