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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Making battleship razors class 9

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Making battleship razors class 9
Offline SnakeLancerHaven
05-23-2014, 03:48 PM, (This post was last modified: 05-23-2014, 03:48 PM by SnakeLancerHaven.)
#21
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Battleship Snipers, GO FOR IT! Definitly yes.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
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Offline Antonio
05-29-2014, 07:12 PM,
#22
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

I'm up for it aswell, someone would actually start to use them.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline bormos3
08-12-2014, 09:02 AM,
#23
Member
Posts: 97
Threads: 6
Joined: Jun 2013

Yeah , we just have to wait another year till they release the new update

[Image: kIxzoA5.gif]
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Offline larzac
08-12-2014, 09:21 AM,
#24
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

+1!!!

[Image: XobDPoA.png]
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Offline Pinko
08-12-2014, 12:48 PM,
#25
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Yuuup.

I want to get off Mr. Igiss' wild ride.
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Offline An'shur
08-12-2014, 01:00 PM,
#26
Banned
Posts: 578
Threads: 37
Joined: May 2013

Yes.

Also, more weapons. More types of weapons for different combat situations. Keep current missiles as they are, but add one more type. I would love to click on ~17k away enemy capship (If possible in fl engine) and fire fast (~400m/s), high yield, slow turning torpedo from slow turning turret. Refire rate.. maybe one torpedo per thirty seconds. Slow turning turret? For making this weapon useless in short range combat. I believe some long range artillery is missing in Disco.

User was banned for: Requested
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