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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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How do we reduce player apathy/Leaving rates?

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How do we reduce player apathy/Leaving rates?
Offline lIceColon
04-27-2014, 11:45 PM,
#171
Member
Posts: 878
Threads: 89
Joined: Feb 2013

(04-27-2014, 08:52 PM)Faxe Wrote: People leave because they have lost the ability to have fun here.

Agree. We all came here with different goals and different ideas of fun. The mod needs to understand that balance is not merely fucking around with the stats until everything feels the same no matter what ship you get and what you do, but it is also to balance the GAME so that different ideas of fun can coexist without ruining the other.
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Offline Acolyte
04-28-2014, 01:05 AM, (This post was last modified: 04-28-2014, 01:07 AM by Acolyte.)
#172
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Posts: 111
Threads: 10
Joined: Jan 2013

Aaaand not to draw from other threads, but...

I think a big breakdown in the fabric of the community came with all of the Zoner finger-pointing. It was poorly executed by all parties. The Zoners used to have a freaking Council in which every Zoner had a voice and could discuss things and everything was grand. After that dissolved, the ZA (not the ZA you young folks know) took over, and in their stead things started getting shaky. People started getting upset and shouting at each other. People like Bluntpencil would slip into threads, post inflammatory and sardonic commentary simply for their own amusement or to provoke a reaction and Zoners would react asking folks like him to stop being an idiot.

The response was then promptly: "Omg, u c? c hao t3h nub znrz cry? taek it al away" and the Zoners became a scapegoat.

Scapegoats divide.

Scapegoats create them and us.

The community just needs to cool their tits long enough to remember that the outside world exists and this game is supposed to be fun.

The Outcasts don't have the reproductive ability to maintain the thirty Sarissa's in Sirius that blow up twice a week.
The Corsairs probably don't have the raw materials in that desert wasteland of a planet to build ships that big in the first place.
Gunboats probably aren't the size of cities, but they look that way when parked by a planet.

Roleplay is important, but selective attention to realism is absolutely ridiculous.

NOTE: If you respond to this message, please respond to the idea of community division and the last line of this post, not Zoners. This is not about Zoners, I merely identified that as the central event that caused the division and disintegration of the community atmosphere. And that, may I add, is merely hypothesis.

Rebirth | The Journal of Virgil Harrison

[\JG/] - AU - RepEx - OSI - .:j:. - XA - SCRA - ELE - VE - Zoner for Life

I've seen it all, man.
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