• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 24 25 26 27 28 … 547 Next »
MK 1 , MK 2, MK 3 Ideas

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
MK 1 , MK 2, MK 3 Ideas
Offline SnakeLancerHaven
04-19-2014, 07:39 PM,
#11
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Bumping this up if others have more ideas


8|

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Zed26
04-19-2014, 08:06 PM, (This post was last modified: 04-19-2014, 08:15 PM by Zed26.)
#12
Member
Posts: 324
Threads: 12
Joined: Mar 2010

They're all interesting ideas. The Second and Third sound the easiest to achieve within the scope of the game, so it'd just be a matter of balance and tradeoffs.

For weapons, it's the usual stats to balance.

Shields factor in cargo space/max capacity/regen rate/offline (rebuild) time/rebuild power draw. There's apparently a variable called "Constant Power Draw" that sounds pretty interesting. From the sound of it, you could set it to any value under the ship's powercore regen and effectively reduce this regen rate (similar to the technerf)...or even go over it and make it a race to do DPS, though that'd be a bit weird (it would make docking modules in carriers important as "recharge stations"). This means the most powerful shields will come at the cost of offensive capacity, which arguably sounds like a better tradeoff than just cargo space->hull increase.

I'd be more inclined to have these shields be a "sidegrade" that do unique things and are well balanced to standard shields rather than an extreme raw "upgrade" that gives everyone with the credits a massive advantage.
Reply  
Offline SnakeLancerHaven
08-28-2014, 11:11 AM,
#13
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Of course, throw in your own ideas too pls (bow)

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Cælumaresh
08-28-2014, 11:44 AM,
#14
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

Yes to all

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline SnakeLancerHaven
02-07-2016, 07:10 PM,
#15
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Can I bump this or is gravedig bad 8|

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline SnakeLancerHaven
07-18-2019, 10:26 PM,
#16
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Reviving an old idea (might want to ignore third one with Caps since it has been implemented as Sci Data guns already).

I'm kinda more curious if Shield Upgrades could become a thing.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode