• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 125 126 127 128 129 … 778 Next »
Another RP Question

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Documenting Illegal Commodities
You do not have permission to vote in this poll.
Can be done by landing and scanning base stock
23.08%
3 23.08%
Cannot be done by random docking. Investigating base stock directly requires proper cause
7.69%
1 7.69%
Cannot be done by any docking. Must identify incoming/outgoing illegal traffic
69.23%
9 69.23%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

Another RP Question
Offline AceofSpades
06-28-2014, 12:02 AM, (This post was last modified: 06-28-2014, 12:12 AM by AceofSpades.)
#1
Member
Posts: 491
Threads: 86
Joined: Jun 2008

Ok, this is another thing thats been boggling my mind lately, and today seems to be the day I'm looking for answers.

Since FL began, Junker stations in house space have always sold the odd-contraband. Now we have all sorts of RP built around keeping people from docking, catching smugglers at known centers, etc. HOWEVER, those Naval and Police forces have never destroyed/shut down Rochester and the like, just because there is contraband sold on station. It is understood, that in-RP, stations sell these on the "down low", and even tho we cant make certain goods invisible to specific people, we play along and the Navy acts like Rochester doesnt pump out Cardi. Just like nobody shuts down Pittsburgh for selling Slaves.


So, I ask, does it make any sense to have treat a Player Base any differently?
Now let me say, I understand completely that with proper RP, such as documenting smugglers or having bad persons land, etc. there are good reasons to siege a base. I'll say and do what is necessary to protect my stations, but if there's a good RP and the case is made, I expect hostilities!
However, i also find it extremely non-sensical that Officers can get cleared on stations, page thru the stock, then fine/attack you for it. We assume that Rochester commodity dealer wouldn't try to sell the Liberty Navy their cardi, so would the same RP not apply to a POB? My dockmaster isnt a moron, he wouldn't try to sell the cop some Nox. If we are going to let this sort of "investigating" occur, and have the commodities being sold from stations regulated, then the entire RP purpose and concept of 'legal' bases (like Planet Pitt) selling contraband is moot and dead, beside of course the few Planets that are Pirate Houses, such as Malta or Crete. If entering and searching someones house is to be allowed, and used as proper evidence, should there at least be probably cause? It seems ridiculous to think otherwise, as we dont have Pilots lining up to land on Rochester or Kruegzberg and fining Junkers for that.


So i ask, why do we not expect that the RP surrounding catching a 'supplied' Player Base not have to involve catching the Pilot or activities, instead of just landing and documenting the entire bases stock (this seems to be remarkably ooRP behavior). If this is the way we do things, then any LN or lawful should be able to land on Rochester and arrest Junkers there.


I'm not trying to protect only my style of gameplay (smuggling, generally) nor call anyone out for a specific behavior. I wish to address an RP fallacy that i simply could not overlook as a logical being.

Thank Ya

-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

Shoot to Thrill
Reply  
Offline sindroms
06-28-2014, 12:49 AM,
#2
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

The reason these planets have contraband is to introduce it to new players. I doubt there are many new players, who ''stumble on'' places such as Allentown in Penny. No, the first encounter with illegal goods would be Pittsburgh. What I would like, however, is a red warning lable indicating that the cargo is in fact illegal. Otherwise new players might be confused as to why they are indeed sold on lawful planets only to be demanded from them the moment they fly past Manhattan with it.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline myg0t33
06-28-2014, 01:26 AM,
#3
Member
Posts: 79
Threads: 8
Joined: Dec 2011

Can I just clarify things, seeing as I was the 'Officer' that landed on you Base.

Quote:However, i also find it extremely non-sensical that Officers can get cleared on stations, page thru the stock, then fine/attack you for it.

This statement doesn't come close to what happened. I didn't fine you or attack you. I said that I would be sending in a Report to the BPA HC and they would make a decision on what I reported.

It would be nice if the information supplied was factual as to not throw a bad light on what was a friendly encounter with quite a bit of RP.

As for the Contraband discovered, Liquid Cardemine and Nox, the only way I could RP it was to say that your Dockmaster was trying to sell it to me.

If you don't want things on view then hide them. Selling the LC for 420 million Credits a go isn't really go to get you many, if any, buyers. We have no passwords so we can't check that way. You know we have Docking Rights, as part of the Laws of Bretonia.

So as far as I am concerned you were caught with your pants down and had the items on show. We will never know if you just hide them (not put them on sale) and not destroy them as requested.


.
Reply  
Offline AceofSpades
06-28-2014, 02:07 AM, (This post was last modified: 06-28-2014, 02:13 AM by AceofSpades.)
#4
Member
Posts: 491
Threads: 86
Joined: Jun 2008

(06-28-2014, 01:26 AM)myg0t33 Wrote: Can I just clarify things, seeing as I was the 'Officer' that landed on you Base.

[color=#FFFFE0]This statement doesn't come close to what happened. I didn't fine you or attack you. I said that I would be sending in a Report to the BPA HC and they would make a decision on what I reported.

It would be nice if the information supplied was factual as to not throw a bad light on what was a friendly encounter with quite a bit of RP.

Sighhhhhhhhhhhhhhhhhhh. This has nothing to do with our recent encounter, and I did enjoy our RP for a bit, but I even stated specifically, that this an ongoing matter to which I am confused about. Nor did I state that you fined or attacked me directly.. yer name nor even Bretonia as a whole is noted at any point in this topic.

It is the overall concept of identifying contraband on bases that I wish to discuss, as people are using that sort of line of reasoning to do all sorts of reporting that seems to circumvent actual gameplay. Dealing with it regularly has finally drove me to get some opinions from the community, as the circular logic involved in searching bases has long driven me crazy.


However I in no way wish to cast a negative light upon you or our recent encounter. It was quite amicable considering the previous encounters with others, and hence of course me not mentioning anyone by name or specificity. I am simply noting that in-RP we ignore contraband on stations, and should reconsider how the RP with similar situations on POBs are handled. Because I deal with these kind of 'fuzzy RP' issues on a daily basis and i'm completely exhausted trying to do it myself. I have been driven to absolute impatience over other Junker matters by certain frustrating persons, and am now looking to the community for opinions and answers on other issues so things can proceed and I can focus my work elsewhere. I'm not looking for people to torture or hold specifically accountable, I'm asking for help so we can discuss an issue we run into on the daily.

I apologize if you took this topic personally tho,
one love mon (freelancing space).

-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

Shoot to Thrill
Reply  
Offline Marcus
06-28-2014, 02:32 AM,
#5
Member
Posts: 145
Threads: 12
Joined: Sep 2008

I'd say it is reasonable for us (that is, for Bretonian police as I cannot speak for the others) to be able to dock and scan, for the construction of new bases we demand their location and access to them. Random inspections by customs officals are common enough. Not to mention that as you, AceofSpades, pointed out other Junker bases sell these items, which would hardly go completely unnoticed, so we do have plenty of cause to run random checks. These bases are open ports, not households. Cargo containers sitting in warehouse on the docks can be, and are, searched customs. Unless you're saying that you've got a 420m vial of liquid cardi under your bed?
If you want the same 'oversight' that is given npc bases enjoy then I suggest you contact us to work out an oorp agreement or some RP understanding? We're generally reasonable, or at least willing to hear you out, and not to mention inventive in finding solutions. You're talking to someone who spent 2 hours trying to explain why hualing 10,000 units of gaian wildlife in a barge without a license wasn't legal....
I do understand that sometimes police factions can be uncompromising, being one myself, but I believe the solution is in working it out with each house faction. Player bases can be placed anywhere, even close to sell points for these items. From the police point of view smugglers are some of the most annoying players, having them being able to dump and then pickup cargo on some out of the way but close base and log until the police give up would be frustrating. Not in the case of Inverness as mentioned, but it does lead there.

[Image: BPAsig.jpg]
Reply  
Offline Ponge
06-28-2014, 08:09 AM,
#6
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

As far as I remember, there was a base built somewhere in Languedoc maybe, by Gallic Junkers, if I remember right, who made a paragraph in the base description about the illegal goods being sold on a lower deck black market, being invisible to authorities, and only visible to unlawfuls/quasi-lawfuls. People did not have any problem with this kind of RP back then, at least I don't remember any lawfuls complaining for this.

[Image: 2whqqh0.png]
Reply  
Offline SnakThree
06-28-2014, 08:21 AM, (This post was last modified: 11-09-2014, 02:07 PM by SnakThree.)
#7
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Trogdor
06-28-2014, 11:17 AM, (This post was last modified: 06-28-2014, 11:21 AM by Trogdor.)
#8
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Ship/equipment/commodity dealers are named individuals ingame. But, imo, inrp they are really just a representation of all goods anyone on the base may be willing to sell you. If you land and you're obviously a cop, does it make sense for the commodity dealer to say "Oh hello officer, here's a list of every good I sell, regardless of legality"? Would a purveyor of illicit goods offer to sell to you at all? No. No sane person would do that.

It's called roleplay. You have to be constantly asking yourself 'Okay, -I- the player know this, but would my character know it?' And 'is this roleplay supporting long-term enjoyment for all involved parties'?

I frown upon threads that contain 'guncam' evidence of kills. There's no permadeath in this game unless individual players choose to play it that way. And so trying to establish the death/defeat of someone else's character in your roleplay posts is, in my opinion, kind of a jerk thing to do.

Better to simply say 'We defeated [Faction] forces in [System] today' and leave names out of it.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode