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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why are Artifacts not like other minable Ores... or am I missing something?

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Why are Artifacts not like other minable Ores... or am I missing something?
Offline Gypsie Skripto
08-23-2014, 12:24 AM,
#11
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Posts: 1,046
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Joined: Sep 2010

Same happens with alien organisms. I think it's good that not all mineables are top seller commodities.

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Offline Binski
08-23-2014, 12:55 AM,
#12
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Posts: 1,531
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Joined: Jun 2013

Eh I like the idea of more valuable artifiacts, make them available by mining like raw ores and the value will go up fast. You could then rp relic hunters and archaeologists with a bit more value to the job than rp only. Also in the same way i've seen people suggest 'human cargo' take up more space and be valued differently, I'd support making artifacts dealt in lesser numbers with a higher value, making them a rare but valuable thing, instead of another mass cargo commodity. I'd see it as more realistic for a ship to go 'mining' and only find 40 artifacts per trip, worth 1 million a head, rather than the typical 4-5k at 10k a unit, as it is with things like ore. Artifact extraction would be more like fishing, and each rock you'd shoot you'd be wondering if it were a hit or not. It should be a little hard to find them, but well worth the hunt. In a way, sort of the opposite of typical mining.

It would also buff the anti-artifact position, and increase the effort to control smuggling and 'illegal' or unauthorized artifact extraction. Knowing how much money is in it, local forces would want to try to maintain tight control over their 'archeological sites', since its not like ore which is necessary to flow for theoretical use.

Perhaps also move the artifact mining sites only to where there are asteroid fields surrounding/encompassing a planet so that it makes sense you're finding them there and not in a nebula. It just seems more likely to find them in the debris of an ancient planet instead.

Same thing applied to Alien Organisms would also be a cool buff to see.

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*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
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Offline AceofSpades
08-23-2014, 01:20 AM,
#13
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(08-22-2014, 09:55 PM)nOmnomnOm Wrote: Like whats the point of having a mining buff when its really not as different as buying from Crete itself.


Make smuggled goods an expensive cost, like was suggested earlier Big Grin then its worth mining if they cost 6k each to buy on Crete and sell for 12k at Manhattan

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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

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Offline Highland Laddie
08-23-2014, 01:55 AM,
#14
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(08-23-2014, 12:24 AM)Dr.VanVanMojo Wrote: Same happens with alien organisms. I think it's good that not all mineables are top seller commodities.

Well, I'd agree that I don't think all mineables need to be priced the same, mineables should all have better prices somewhere than trading commodities
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