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POB Update: defensemode rewrite

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POB Update: defensemode rewrite
Offline Alley
01-21-2015, 01:21 AM,
#11
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(01-21-2015, 01:18 AM)GamerGirl Wrote: I would like to have a defensemode that gives no gunfire at all. So the weapons are ignoring all until it is fired on. Even by hostile ships. Is this possible to do?

defensemode 4 or 5 if you put nobody in your blacklist.

Laz Wrote: Alley was right.
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Offline SnakeLancerHaven
01-21-2015, 01:07 PM,
#12
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

So, if I understand this right, the PoB's now have a NPC alike function, kinda like improved AI which reacts according to the targets IFF or Reputation to the Base owner (if he puts the Player on Blacklist.)

I like it, nice job!

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Offline Trakais
05-30-2019, 10:16 AM, (This post was last modified: 05-30-2019, 10:29 AM by Trakais.)
#13
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Posts: 249
Threads: 41
Joined: Dec 2008

(01-21-2015, 01:18 AM)GamerGirl Wrote: I would like to have a defensemode that gives no gunfire at all. So the weapons are ignoring all until it is fired on. Even by hostile ships. Is this possible to do?

I would like see too a bit modified defensemode 2 (2a) :

Code:
Defense Mode 2 - Logic: Blacklist > Whitelist > IFF Standing
Docking Rights: Anyone with good standing.

First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, do not give docking rights (only turn hostile if player attacking the base). If rep is friendly, turn friendly. If neutral, turn neutral. Give docking rights if friendly or neutral.
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