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Activity Requirements for Official Factions

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Activity Requirements for Official Factions
Offline SnakThree
03-01-2015, 02:28 PM,
#61
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Time is up... for some factions.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline nOmnomnOm
03-01-2015, 03:21 PM,
#62
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Could we actually have the timer reset without screwing up the thing that you need to update the ship for it to register for counting?

[Image: zBEqQfl.jpg?1]
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Offline SnakThree
03-02-2015, 01:32 AM,
#63
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

I doubt it matters much. If you are active enough, whether one day your activity is logged and the other is not.

If faction is already treading on thin line, maybe they should just step the game up.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline NoMe
03-02-2015, 01:35 AM,
#64
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

(01-26-2015, 01:20 AM)Karst Wrote: We all knew this was coming I guess...

24 hours seems reasonable. 5 members honestly seems a bit excessive.
A faction can contribute perfectly well with four or even three members.

Edit: We had 30 hours, five members before. Why not retain the proportion, 24 hours, four members?
or just one!
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