(02-16-2015, 08:30 PM)Lythrilux Wrote: remove the caps so that zoners can be rolled by core (:
My Nephylim just got a MKVIII armour kit (literally right as this thread came up). I could use some training with a battleship. Maybe we could meet in Conneticut before the nerf?
I really love that ship man, I even tried to convince Corsairs but they're not keen on joining up forces with Zoners for some good battles.
Strictly speaking, since the Hispania landed in the Omicrons they were there first. Doesn't that mean Omicrons should be mostly Nomad/Outcast/Corsair space?
If Zoner caps do get removed will we get our credits back? I've spent a lot of money on mine so far.
(02-16-2015, 11:46 PM)ProwlerPC Wrote: If you guys think Disco was always so strict and hard up about RP then you were told something wrong.
I've been told this is "Discovery RP 24/7". I made my expectations upon that.
You judged a book by it's cover. Now you know. I remember when absolutely no faction did NPC RP. Every group was some special altered version of the NPC faction with their own backstory and history entirely seperate from the established NPC lore. It was as though they were the commoners and there was always this extra layer of elites moving around amongst them, population was much much lower back then. BAF was the first faction to purely adopt the NPC lore and adopt their tag as well. I co-founded GMG| to follow this new frontier and it became a trend. It was later on when more then half the factions began adopting the NPC lore that the Faction Rights came into existance and a great purge began to eradicate OORP in the name of the champions of NPC lore - official factions (an unsightly child that continues to grow in an originally unintended direction). In the years that followed Disco has kept to this formulae of monopolizing the IDs and handing a measure of power to factions as almost custodians of RP. This is the first mod I've seen in which the monopoly of the IDs has been broken by making official factions' their own ID. I'd still like to see the FRs torn down but we'll see. In our attempts to make a action shooter game into an MMORPG we've ended up creating a caste system. I can't remember if it was inadvertant or not but I do know that the game mechanics didn't support this MMORPG idea so some kind of system of punishing/dissuading people from drifting away from the 'norm' was set into place and overtime entrenched. The divide between official factions and indies has grown and is at an all time high due to these old archaic policies. I suppose it did do what it achieved to do in some way but the cost was too high in my opinion and I've long been an opponant even before becoming an admin of the FRs and one faction per ID thing. I've never succeeded at removing them as so far they've been wanted. I'm fine with that and wait patiently.