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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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War-Hostile

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War-Hostile
Offline OsoRojo
10-08-2008, 10:47 PM, (This post was last modified: 10-08-2008, 10:50 PM by OsoRojo.)
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As it states, can enemies interdict the other's traders due to intense hostilities or War?

Ex: Outcasts vs. Corsair-Colonial alliance.

I am aware of "no touchy-touchy" of traders by Crusiers and up for pirating, but curious on question of intense hostility and War.
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Offline Lux
10-08-2008, 10:50 PM,
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' Wrote:As it states, can enemies interdict the other's traders due to intense hostilities or War?

Ex: Outcasts vs. Corsair-Colonial alliance.
Unlawfuls can, with the right ID, pirate anyone other than their allies. Doesn't need to be enemy.

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
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Offline OsoRojo
10-08-2008, 10:51 PM, (This post was last modified: 10-08-2008, 10:55 PM by OsoRojo.)
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I mean destroy! I wish to gut the Colonial Merchant Marine in combat vessels. Not for profit, but for cathartic sake:)

In days of old, it was done very often...hehehe...the War of SA vs. everyone it was routine, but in this day and age not sure.
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Offline Lux
10-08-2008, 10:59 PM,
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' Wrote:I mean destroy! I wish to gut the Colonial Merchant Marine in combat vessels. Not for profit, but for cathartic sake:)

In days of old, it was done very often...hehehe...the War of SA vs. everyone it was routine, but in this day and age not sure.
If you warn them in advance to leave, and they don't do that or pay up, then you can. Not sure about just destroying them without warning.

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
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Offline Zelot
10-08-2008, 11:00 PM, (This post was last modified: 10-08-2008, 11:02 PM by Zelot.)
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It is all a question of ID. CR's ID does not allow them to stop smugglers or traders, so unless the ship in question is wearing an Outcast ID, they can't do anything about it. Now we all know most Cardi smugglers carry the smuggler ID and not the Outcast ID, Same with Corsairs. Now the Pirate ID and the Military/Police/BH ID allow stopping of smugglers and Traders, but Corporate ID's do not, so CR is left in the situation of not being about to stop Cardi smugglers.


Edit: I think blindly going after their traders is poor form, but possibly within the rules.



[Image: 13121_s.gif]  
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Offline Patriot
10-08-2008, 11:01 PM,
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Well in Bretonia if we see a trader trade for the benefit of Kusari,we ask him to drop is cargo and leave,if he refuse,we destroy it.

We cant let trader help our ennemi during the war
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Offline Eppy
10-08-2008, 11:12 PM,
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If we get a CR trader in Alpha we blow it up. No questions asked, enemy convoy, probably carrying something valuable to an enemy, we let fly with everything we have.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline bluntpencil2001
10-08-2008, 11:28 PM,
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A thread on a similar subject.

[Image: sig-9566.jpg]
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Offline Jihadjoe
10-09-2008, 02:36 AM,
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Depends on ID. If it is an IMG (or other faction that isn't a trade specific ID) ID you can treat it like it was a combat ship. (This is on the fairly radical assumption that my reading of the rules is correct)

The RoS have a fleet of OC tagged and ID'd pirate trains and transports. We havbe no problems with them being engaged much as we would be in our sabres or falcatas. Infact we regard it as rather good fun.

[Image: DramaticExit.gif]
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