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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 beta features, bugs & suggestions

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Discovery 4.80 beta features, bugs & suggestions
Offline Teaboy
08-09-2006, 09:36 PM, (This post was last modified: 08-09-2006, 09:36 PM by Teaboy.)
#161
Member
Posts: 237
Threads: 23
Joined: Jun 2006

can the mini razor be upgraded so that its a good weapon?
say, make it an equivalent to the inferno, about 16000hull damage but under 600 shield damage.

for what it costs, it really is useless
?
Offline TankTarget
08-10-2006, 12:59 AM,
#162
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

If you make new fighters could you make a "protoss scout" from starcraft and a "terran battlecruiser"? Oh and standard turrets for all cap ships seem a bit underpowered can something be done about that? They're almost useless.
 
Offline seanstakes
08-10-2006, 02:35 AM,
#163
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Posts: 234
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the discovery mod 4.80 final is only 8megs shouldnt it bee 30 or somethin? because i get an error when i try to run it.

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



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[Image: vcp6.jpg]
[Image: freelancer_fan_2.gif]
 
Offline Korrd
08-10-2006, 04:05 AM,
#164
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Posts: 3,714
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Joined: Aug 2005

Protoss Scout wont be added to the mod because it does not fit the FL universe..
Terran battlecruiser might fit. Still, it was decided not to add it 2 versions ago. Search the forums. The thread of the terran BC is still there somewhere.

[Image: 3cfefe54.jpg]

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(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Offline Badger
08-10-2006, 09:40 AM,
#165
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Posts: 245
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Found a little bug with the new subtarget controls, if you use them while your targeting HUD is still in list view it bugs up and overlays the list on top of the subtarget view in the HUD. Hard to explain but easily reproduceable. Is there a way to force the targeting HUD into target-view instead of list-view when you use the subtarget keys?

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Offline Igiss
08-10-2006, 11:51 AM,
#166
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Thread closed.

All further discussions will take place in new thread:
http://discoverygc.com/forums/showthread.php?tid=1016

Everything posted in this thread is mainly about beta, so be sure to add your suggestions to newer thread if you don't want them to be lost or forgotten.

Thank you.
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