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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 beta 2 Release

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Discovery 4.80 beta 2 Release
Offline Igiss
08-05-2006, 11:20 PM,
#1
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Discovery 4.80 beta 2 Release

This is 2nd beta of Discoevry 4.80, fixing most bugs that were found in beta 1 - so far.

For this version, I used Freelancer SDK 1.5 that could cause some unexpected problems (as I learned from TLR forum). I don't know what exactly might happen about Discovery, still there is probability of occasional crashes.

But I will install it serverside for testing. See changelog below.

Official thread for reporting bugs and posting suggestions:
http://discoverygc.com/forums/showthread.php?tid=1332
Thread for 4.80 general impressions & feedback:
http://discoverygc.com/forums/showthread.php?tid=1333

Download link

http://cyrodiil.net/files/Discovery48beta2.zip.flmod

New in Discovery 4.80 beta 2:

- All mod files checked and compared with Freelancer SDK 1.5 by Louva-Deus, which allowed to track and fix many old bugs and flaws.
- SUR (hitbox) files for many new ships modified.
- 3 capital ship turrets and 2 cruise disruptors added.
- All capital ships have better power supplies.
- Faction ID status changes (see descriptions); battleships added as allowed ship type for police, IMG, GMG and Neutral.
- Xeno ID now features a cargo beam (shorter than normal).
- Several ID types have more places of selling (Navy, Neutral).
- Faction IDs that required max 0.9 reputation now require 0.89.
- Fixed cargo pod bugs.
- Raven Claw hit points increased to 8400, several other fighters also tweaked.
- Viper turret relocated, fixed Viper torpedo/CD bug. Same for Cylon Raider.
- Faction pilots will now eject from all ships.
- Discovery Introduction commodity added.
- Many infocard errors corrected.
- Other fixes & server performance enhancements.
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