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Now that Scrap Metal is once again available for the trade economy, I would like some ideas about what to do with it.
Trade commodities typically fall into one of two categories: originating at one location and transported to many locations (like Boron), or produced at many locations and transported to a primary collection point (like Toxic Waste).
In the past Scrap Metal originated at shipyards and was collected at the Junker shipyard in Puerto Rico (as the source for Manifolds). However, I never saw any evidence of this being especially used.
Scrap could be similarly collected by ALG, or I recall Kusari shipyards being a suggestion in the past. The drawback with setting it up for ALG is that it would basically just duplicate the Toxic Waste routes.
My feeling is that it is best used when it has origins in many locations and a central collection site. But what sort of origins and what sort of collection site? Instead of shipyards, which are already heavily loaded with commodities, it could originate from the various metal mine sites and processing facilities (like Toronto and Philadelphia) and collected...somewhere. Another idea could be that it originates at Junker bases (and maybe Freeports?) and is transported to Valetta or Tripoli (whichever is closer).
Primarily, I want it to create routes between bases where routes don't currently exist, not just overlap or duplicate existing routes.
So, any ideas?
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I would like it to remain as helium-esque spots for nublets. Small profit, fast yield, placed around the same base that buys them.
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I very much like that idea. If you want scrap in the economy maybe make it like with the cardamine?
So in this case, "nooblets", as spazzy calls them, would mine and bring it to the base. Then you can buy "Sorted Scrapmetal"(Or however a native english speaker would call them) on stations with mining around them and you can deliver that to wherver you see it being the most fitting. Or like with Helium. Deliver it to the station closer or to a station that uses that stuff.
(02-01-2016, 07:17 PM)Skorak Wrote: I very much like that idea. If you want scrap in the economy maybe make it like with the cardamine?
So in this case, "nooblets", as spazzy calls them, would mine and bring it to the base. Then you can buy "Sorted Scrapmetal"(Or however a native english speaker would call them) on stations with mining around them and you can deliver that to wherver you see it being the most fitting. Or like with Helium. Deliver it to the station closer or to a station that uses that stuff.
Ofcourse I call them @n00bl3t s...
Someone has to keep that guy's name alive.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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And if they are semi-viable for normal mining and trading I can pass by as well. We did so with Helium and a big convoy. If there were noobs around they would have been doing the mining too.
Okay, let me be honest here.
The fact that scrap metal was removed from the mining economy - totally randomly, long before it was actually announced - was pretty much ignored by me, because I had other things to worry about.
The fact that premium scrap was limited to a single location, one we cannot legally operate in, I also ignored. After all, the other issues with the "mining overhaul" were so egregious those had to take precedent.
But really, upon reflection, we were screwed over more than pretty much anybody else here. We have no form of legal mining income anymore. From originally having mining operations in Munich, Gallia, New London, Bering, Hudson, and Texas, we went to...Texas. Where we can now do nothing but illegally mine premium scrap.
I could tell you now that Dortmund should buy Scrap Metal, as it is a massive smelter specialized in scrap processing. But it doesn't matter, as nobody will bother with the commodity anyway. As much as the original draft for mining profits caused an uprising (and rightfully so), the end result of most mining routes actually ending up more profitable than before is unlikely to encourage anybody to haul some second-rate scrap.
More than any sort of subpar scrap routes, I'm concerned by the fact we no longer have even a single legal route for the only commodity we can actually mine. And instead of the ship hull panels it was supposed to produce in vanilla, our scrap processing plant produces glorified trash cans and literally nothing else.
Realistically, scrap would never be transported over greater distances, as this wouldn't be economical - it would go to local buyers from local sources.
But it doesn't matter because pretty much nobody will do it, and I don't care if they do.
Yes we should be buying scrap metal at Dortmund, but if all we're going to smelt out of it is trash cans, I have no opinion on the subject. Our meaningful economy was ruined anyway with the removal of goods anybody would take seriously from Dortmund, and the removal of Helgoland and its associated production of an actually interesting, unique commodity.
tl;dr: ALG's economy has already been ruined entirely and I don't really care what more happens anymore
ALG is a diverse industrial company that a lot of people like to shoehorn into "toxic waste".
Waste Disposal has always included scrap, since scrap metal is nothing more than waste.
You remember the Yanagi debris field? And have you noticed how it isn't there anymore?
Yeah, that was us.
We have the largest operational smelter in Sirius which has been eating scrap for centuries, and producing ship components more efficiently than any comparable facility.
ALG is also a major shipbuilding company - in vanilla days we were submitting designs for the next generation of Rheinland Battleship.
So no. ALG is not "mostly about toxic waste".
Edit: I'm going offtopic, I should have just reported your misinformed post for spam content )))