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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Making fights/flying in Gallia more appealing

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Making fights/flying in Gallia more appealing
Offline Thunderer
02-04-2016, 04:51 PM, (This post was last modified: 02-04-2016, 04:56 PM by Thunderer.)
#11
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

I want LN and BAF caps in Ile-de-France too.


Jokes aside and related, I have already expressed my opinion that Gallia should move into Caliofrniaville, since the LN apparently don't heed Magellan. That way the most important playerbase (hello, how is the mod called?) and the most numerous one will be connected. Much better than camping Leeds or Magellan for half an hour as a Dunkirk not to meet anyone, or the same as a Valor in Manchester or Magellan. I think that the mod would be somewhat revitalized if Magellan was given a role similar to the one Bering (or was it Hudson?) had.

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Offline Thyrzul
02-07-2016, 12:50 AM,
#12
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(02-04-2016, 03:24 PM)Laura C. Wrote:
(02-04-2016, 02:00 PM)Epo Wrote: Well, if gallia had most profitable routes inside it would trigger more traders to this part of Sirius. More traders = more pirates = more lawfuls appearing. Maybe an (in)active Nomad lair somewhere there would be a cool idea as well. Nomads in Gallia are thing to happen.
Otherwise add another 'new' faction in a 'new' area which will be at war with Gallia. Problem solved, we just need some new shippies
It was proved in past this won´t work. There were good routes, but result were only powertraders silently making money without being harrassed. But even if you would buff Gallia routes/nerf others, you will end with what I said. Gallia would just simply suck activity from elsewhere, not create more of it on its own.

It actually pretty much worked if it managed to attract silent powertraders into the house. That pirate and later lawful activity did not follow is an other matter, of course the solution is not adding even more profitable intra-house routes, but taking those away sure isn't a solution either.

The problem dates back as far as the good old days of big Gallia, when half the community were crying rivers of tears about how damn big it is, and what did devs do? Shrunk it. No, didn't delete systems or content, they just rearranged stuff to be closer to eachother. Content-wise Gallia didn't get smaller but stuff got closer to eachother, the house became more dense, and the result is with the same trader survivability a lot less potentially successful pirate spots. Like I could count them on one hand. More recently a lot of content was cut, but the general arrangement of solars and short distances remained, which imo still need to be fixed. Gallia still has a lot of 30-35k lanes, not one 100k long like in Colorado or Texas.

Just because it was not enough to solve the whole issue doesn't mean adding profitable routes inside Gallia didn't serve it's purpose well.

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Offline nOmnomnOm
02-07-2016, 01:53 AM, (This post was last modified: 02-07-2016, 01:54 AM by nOmnomnOm.)
#13
Probation
Posts: 5,914
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Joined: May 2011

How about we move the starting place for new players to somewhere in Gallia.
Then there would be more activity there Big Grin

But basically... I think what needs to happen for a house to get active is for there to be 3-4 rival factions operating in it or something along those lines.
Take an example from Kusari and Omicrons.

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