(02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.
but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
(02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.
but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter
Exactly! I dont know how to test it but I want to know
(02-22-2016, 06:33 PM)Scourgeclaw Wrote: Testing is pointless. There's legitimately no way to synchronize them to activate at precisely the same time unless you pull some Alley magic.
but there's still the question if the one that activated later will still be able to jump on the other side or will be cancelled.. my guess is the latter
Exactly! I dont know how to test it but I want to know
It only need 3 players for test , 2 with MK IV jump drives and one transport to drag and jettison enough fuel near them .
I'm not sure what you think the code is like but I can tell you there is no process of deciding what happens if two activate together in there, it would purely be which one activated first moves both ships while the second fails to transfer the ships to another system because they are already being moved.
If there was more of a delay between jumps however, I'm sure it would jump twice.