Is there a way to remove the cargo scanning ability for Police NPC's? It restricts lawful and unlawful RP more than it benefits the game. For instance a police player character should be able to carry contraband but police NPC's can demand you drop it. After abit of discussion with faction we assumed the easiest way to get around this would be to remove the NPC scanners if this possible?
Yeah I guess thats an option but is quite detrimental to the RP, for a very specific instance, say I was a corrupt cop who wanted to charge criminals to smuggle contraband somewhere for them, as soon as NPC Police scan the cargo and request that i drop the contraband and I have to escape the area and come back, it seems abit out of character as the police should have free reign of their cargo hold, and also because otherwise the criminal could use the same method of retreating if he gets scanned and then retry.
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NPCs demanding cargo is a fairly pointless feature. I get that it adds to the experience in single player but Discovery Freelancer moved away from really supporting SP years ago. NPC pirates are too wimpy to back up their claims, and police NPCs will happily demand contraband from lawfuls and actual smugglers alike (while, as nom stated above, smugglers can just tradelane away to avoid them anyways).
All in all, the only thing NPCs demanding cargo leads to is NPC police demanding recently-confiscated Cardamine from police-ID'd players which is just straight up awkward. Unless things can be set up so that law enforcement ID'd players aren't demanded from, I'd prefer to just get rid of the "demanding" behavior entirely.
Certainly gets my vote for the old heave-ho, I've lost count how many times my smuggler has had to go dock at a freeport before being able to land on Crete/Malta.
It's got my support, it's pure annoying to have that message pop up on me constantly, anyways. I try to hold a single pilot in my hold just to show that it's me in my ship, but it never worked on my own police character for the same reason.