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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Human made AI / robots. RP inquiry, possibilities, experience share.

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Human made AI / robots. RP inquiry, possibilities, experience share.
Offline Swallow
04-13-2016, 10:45 PM,
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I am tempted to play a machine. The Gammu AI experience is a bit too alien for my ideas, and I decided to look for human made AI to stay closer to humanity and their world.
The goal for such a character would be to put myself into the metal skin, mainly to see how does the world look through sensors, analysis software and with emotional side of perception stripped off... Or doesn't it?

The machine represents for me the absolute tranquility, independence from the time flow and ability to follow the goal for whole eternity no matter what circumstances are. Obviously it could just break or run dry on energy, but it will never suffer the mental and emotional stress. Such a character is what inspires my thoughts for the last few years.
I have started to think about different sides of such character, to draw the abilities and limitations of it, and I am working on this in a form of a mindmap (tree chart is a handy form for setting up a character). Here is my WIP: http://orig11.deviantart.net/b714/f/2016...9yxbfz.png

The main idea of this thread is to gather your input on this matter: ideas, suggestions, own experience.

My main questions are:

- What is the status of often seen robots all over the Sirius, on bases as merchants, etc.
What exactly are they? How advanced could the be in their intelligence development, are they truly self-aware AI?

- How do you understand or imagine the self-aware artificial mind? What happens in the mind of such being at this time? Does it only process the sensory data or it is capable of doing an inner dialogue or entertaining itself with different "thoughts"?

- How do you see the learning abilities of such beings? Could they possess the associative and metaphoric thinking like humans do?

- For biological creatures the main encouragement and restriction signals are pleasure and pain and fear. It is easy to imagine a kind of safety monitoring software that prevents a being from getting in trouble, but will it actually be afraid of harm? And what could be the "pleasure" encouragement for correctly performed actions? Will it actually be or the machine will be aware of what is good for it and what is wrong and there will be no need in "instincts"?

- What goals could an artificial being persuade? Could it decide them for itself? Will they be practical (maintain itself and ensure reliable energy sourcing) or abstract like knowledge gathering or even finding its place in the world? This is closely related to the sense of life.

- Who and why will construct such an "artificial human" for it just to exist, live, persuade goals, etc.?

- How would they be tolerated or not by humans they interact with?

- Will they be allowed to space on their own?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Fortune.Dynasty
04-13-2016, 11:26 PM, (This post was last modified: 04-13-2016, 11:26 PM by Fortune.Dynasty.)
#2
Member
Posts: 7
Threads: 1
Joined: Mar 2015

Personally, I decided to go with the concept of an old world computer being placed into a new AI body. It has been fun so far, but you are correct, the Kappa starting point was a little hard to get rolling. If you invest the time into the project I am sure you will enjoy the results.

As far as I can tell, most AI/robots (as an individual player and not a part of Prime) are given opportunities to Role Play their own destinies. IE, it all depends on your approach to Role Play with the various inhabitants of Sirius.

Make it your own RP. Nothing concerning AI is established. There really isn't a whole lot of Lore that you need to follow. Take a look at my signature and read my story. It may give you inspiration and ideas on how to pursue your own endeavor.

[Image: sig.png]
Stories: Awakening * Discovery
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Offline Croft
04-14-2016, 12:38 AM,
#3
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

You might be over thinking the whole AI thing looking at your flowchart, to be any kind of character you only really need the basics:

What kind of AI? (Program left to learn on its own or programmed to fit in to human society)
That will determine where it gained its information and allow you to build a personality around it.

How will it speak?
Logical AI wont use contractions in their speech whereas a programed one will though still overly formal compared to everyday speech.

How will it refer to itself?
An important one as an AI will have no concept of "self" so using terms like I, We, You, Me and so forth are no go's.

If you can nail those three points down I dare say you should have a solid base to build on.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline RmJ
04-14-2016, 01:24 AM,
#4
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

The LPI had an AI machine in their unit....yeah it went nuts and killed everyone....I don't trust AI

[Image: CrlBx.gif]
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Offline Mickk
04-14-2016, 02:54 AM,
#5
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

(04-14-2016, 12:38 AM)Croft Wrote: You might be over thinking the whole AI thing looking at your flowchart, to be any kind of character you only really need the basics:

What kind of AI? (Program left to learn on its own or programmed to fit in to human society)
That will determine where it gained its information and allow you to build a personality around it.

How will it speak?
Logical AI wont use contractions in their speech whereas a programed one will though still overly formal compared to everyday speech.

How will it refer to itself?
An important one as an AI will have no concept of "self" so using terms like I, We, You, Me and so forth are no go's.

If you can nail those three points down I dare say you should have a solid base to build on.

All good points.

Also, consider this, when does an AI stop being an AI and start being, well, a 'being'?
This is something you may run into further down the track.
Keep a CLOSE eye on the "self" terms listed by Croft, if your AI starts using them to much in reference to the AI......

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
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Offline sindroms
04-14-2016, 03:10 AM, (This post was last modified: 04-14-2016, 03:14 AM by sindroms.)
#6
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

My experience with AI was sort of meh, since in order to roleplay that sort of thing you need a slightly more flexible approach than what the ingame can do.

Basically you are talking about a being whose thought pattern stems from computing via logic, that simulated creativity and irrational thinking is not the same as a humans would.

Basically with mine I tried to roleplay then within the uncanny valley, so to speak. That their talking pattern is the same as a human, but their actions or decisions are...slightly off. Basically the way that they would interact with situations would be based on logic rather than rational thought.

But as you might expect, the problem there was that nobody really could tell you are roleplaying an AI. All they see is a very oddly played human character - so...a success? But obviously not the sort of AI you'd want to play.





TL;DR, it is hard to normally play an AI character to your liking, when the only tools you have is a chat window with a post length of two lines. This is where you start seeing the whole ==[beep boop]== talk, which is just people not being able to otherwise explain oorply that what the other player is looking at is an AI.



Annnd then there were the Firestalker Drones...

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Karst
04-14-2016, 08:34 AM,
#7
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

:Semi-autonomous mining drone "The Delicious Roast" wishes you safe flying!:

There isn't really much in the way of community rules for AI roleplay, and thus you have the freedom to answer these questions for yourself.

This may sound dumb but the first question would be: what ID will you be using?

I use AI roleplay on two types of ships, my codehunting ships and my indy mining ships. But these are very limited AIs, definitely not self-aware, programmed for specific purposes with little to no room for flexible acting.
A Bonus Box (codehunting ship) will be given its targets to retrieve and beyond some basic threat assessment and avoidance, cannot and does not need to do much else. When interrogated by another ship, they cannot explain much beyond the string of the order they are processing.

The mining drones are a little more advanced. They are generally called in to mine for specific ships, however they are capable of understanding and processing filling requests for other transports they might meet. They're also capable of understanding simple piracy requests like "leave" or "pay X money".

This type of AI is extremely primitive, even within the realm of possibility for current technology, and can be because they have very specific goals.
While they would have to be far more advanced, a "faction AI" in general doesn't really have to be self-aware. You could have a traffic police drone that flies around standard patrol routes, scans everyone, and demands contraband and levies fines (and won't even take bribes! : O) without much need for creative thought.


I guess what you're really thinking of though is a freelance AI. Maybe a project of a crack programmer, sent out into the world with the goal to acquire information or resources, and with some degree of learning capability. In a way, something similar to what the K'Hara were for the Daam K'Vosh. For that kind of thing, the only limit is your imagination.
If advanced enough, it's entirely possible for an AI to have complex inner monologues or thoughts, in the sense of calculating possible results of very complex situations involving uncountable variables, like "what would happen if I traded Boron along this route for two days and what else could I do that would give me more of this or more of that?".

Like I said, there are no objective guidelines there. I guess I would think of something that's supposed to be the primary goal of the AI, such as stockpiling a certain resource at a certain place, simply acquiring credits, or if you want a darker one: destroying as many ships of some type as possible.
Or indeed something more abstract, like learning as much as possible about Gallia.

Then, if the AI is capable of feeling a "reward" when it achieves something productive, and that reward feeling is not triggered solely by exactly what its primary goal is, it could result in it trying to figure out a better path.
(For example, it could have the primary goal of acquiring credits, but also be rewarded for mapping edge world systems and decides to focus more on the latter).

How humans react to that obviously depends very much on what the AI ends up doing, but a lot of people are -unsurprisingly- rather suspicious of "toasters".

[Image: jWv1kDa.png]
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Offline Swallow
04-14-2016, 11:01 AM,
#8
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(04-14-2016, 08:34 AM)Karst Wrote: This may sound dumb but the first question would be: what ID will you be using?

I aim at FL ID.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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