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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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No Ballistic guns exept missiles?

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No Ballistic guns exept missiles?
Offline =Hellfire=
06-25-2016, 03:12 PM,
#1
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Yo everyone!

There is something I've been wondering for a while now.

Why don't we have ballistic guns in this game?

I mean, like vulkan-like or minigun-like as this would still be effective in space and on longer distances due to the inertia.

Future and energy/plasma based guns are all good but does it mean humanity forgot the ballistic guns on earth? Wouldn't it be nice to have some heavy vulkan/miniguns on a fighter? Even if it costs ammo, it would be more energy efficient with heavy hull damage because armor piercing and awesome refire rate. Top it up with some heavy shield killer and you have a deadly weapons setup.

Tell me what you think.
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Offline Shalo
06-25-2016, 03:36 PM, (This post was last modified: 06-25-2016, 03:43 PM by Shalo.)
#2
[FL-ER]
Posts: 719
Threads: 62
Joined: Jul 2013

I'm not sure how that would work , but i think that it wouldn't be all that good as it seems it wouldn't be very balanced on my opinion. You would have to either have a terrible range and it would only be good for jousts possibly or give it a terrible accuracy. Fighters aren't suposed to take massive hull damage anyway, they are here to fight other fighters and bombers. If you want to deal hull damage get a bomber with a nova torpedo/hellfire missiles or a Capital ship i guess

[Image: ILhLlM0.png?1]

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Offline Titan*
06-25-2016, 03:51 PM,
#3
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

http://discoverygc.com/forums/showthread.php?tid=139852

Check that link i already suggested it only for capships tho. Ballistic guns never going to happen im sure about that. Who knows maybe fighters will get em
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Offline Mephistoles
06-25-2016, 04:35 PM,
#4
Gas Miners Guild
Posts: 2,357
Threads: 91
Joined: Jun 2013

I think the idea of ammo-based fighter guns has been floated before. I guess it could be something shiny and different, but I'm sure how it would be balanced, or if it's even worth the effort.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline =Hellfire=
06-25-2016, 05:23 PM,
#5
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Or at least gatling like guns. Because the purple godess is a joke as a chaingun... That's actually why I would want vulkan guns. Because of the low fire rates we have in my opinion.
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Offline Mephistoles
06-25-2016, 06:32 PM,
#6
Gas Miners Guild
Posts: 2,357
Threads: 91
Joined: Jun 2013

Higher fire rates probably aren't going to happen. They used to exist, and are notorious causes of lag, something we really need to avoid.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Durandal
06-25-2016, 07:54 PM,
#7
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

It's happening for fighters, which is all I'll say without revealing too much details. Solaris in my head canon have always been ammo based weapons rather than boring energy guns, so that could be looked into at some point as well.
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