• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 67 68 69 70 71 … 779 Next »
Buff non Ore commodities and be-duff Ore

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Buff non Ore commodities and be-duff Ore
Offline thisDerius
08-25-2016, 12:07 PM,
#21
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

Dublin-NB-Munich-Southampton route is a profitable one and with a high risk. The thing is, nobody is pirating there. If you go there from time to time, you are bound to earn some good cash as a pirate.

And about the profit of the Ore routes. To make full profit, simply do double trading with a partner and the only thing you use is time for mining.

[Image: YBCOHag.png]
Reply  
Offline diamond1
08-25-2016, 12:13 PM,
#22
Member
Posts: 923
Threads: 21
Joined: Nov 2015

I'm not sure about you, but i find ores more fun rather than going back and fourth with the trades. besides, it cuts down on buisness for other ships who want to carry a load, if this were to happen.
Reply  
Offline The Ramler
08-25-2016, 02:23 PM, (This post was last modified: 08-25-2016, 02:24 PM by The Ramler.)
#23
Member
Posts: 7
Threads: 0
Joined: Jul 2015

Why not add certain bonusses like some companies have mining bonusses attached to them? Some companies can only haul certain commodities while others can't (because of laws,...). Some small examples, something i've been thinking of for a long time. Prime example (as i am a fan myself of this company) OSC: has access to liners (still no specific ones - too general, Sirius/civilian, basically everyone can use 'em) which are the only ships (according to Laws Of Liberty) which can haul passengers - and no the "prison liner" aka passenger liner isn't even able to haul more than 650 passengers so yet again a limitation.

Why didn't OSC receive some kind of bonus towards passenger transportation? One piece of whiskey, Ale, Rheinbier,... in your inventory could increase customer happiness of your passengers for example (which results in tips or...). VIPs, probably a prime example here. While i haven't discovered everything yet (account got deleted... restart) i know the standard price of a VIP is 5.000$, which is already a huge risk considered you might lose this load. If i take the maximum price (Luxury Liner Hawaii, sigma-19 from Cortez, 19,466$) this is, yet again, a huge risk. I'm going through enemy territory to bring these VIPs towards their destination, I'm carrying 4mil of goods around!!! Same with regular passengers, Ambassadors, socialites,... the list is endless. OSC has so much RP value, but considering you don't earn as much as others do, and might even want to slow down, RP-wise -> passengers sightseeing planet New Tokyo or... you're just not paying the bills. If i want to RP (add crew, food and drinks) i'm even earning way less. Not even considering hiring a player escort (again a lot of RP value) to support me (any kind, if i'm in liberty i'll ask someone from the NAVY,...) or even players from OSC in a democritus for example.

Made a post waaaaaaay back if there is a possibility to add some kind of passenger module on bases. You know it exists - the bowls which certain stations have attached to them, some kind of dome, see picture. or add some kind of liner model :
Freeport 6 TAU 29 - Domes example Another example; diversity in the player bases, idk!

Make limitations to certain goods to allow only transportation by X company (not all, specific!), add bonusses towards these goods delivered by company X (in $ or delivery capacity -> because they are experts are delivering commodity X they know how to store them very carefully,...). This will make players join forums to look for certain companies, or add an extra description/link in IDs to encourage more teamwork. This is just a quick brainstorm (especially about only one company) but i guess there are way more possibilities to add more diversity in trading!
Reply  
Offline Curios
08-28-2016, 03:51 PM, (This post was last modified: 08-28-2016, 04:07 PM by Curios.)
#24
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

As a smuggler you're generally a target for almost everyone you can possibly meet. Also because of this you might want to consider going off the grid, lanes and use holes instead of JGs. All that effectively makes the run more stressful and more lengthy time-wise. Also because of possible conflict you might want to cosider using a 2,5 - 3,5 armored transports, not 5kers. Add that to your calculations.

On the other hand Ore mining was always more appealing (much more) when looking at stress->time->profit balance. It's simply more profitable. It's less stressful thanks to protction from military and thanks to POBs in mining fields that supposed to be a 'place where miner is explosed to piracy'(it's not). Also mining provides a better moneygrind in timescale perspective.

Some other notes:

1. Retarded scanner ranges

2. If you're caught..
on smuggler
- if it's navy then you're most likely lose all cargo. Also most likely be killed. Also if you're neutral IDed then you'll have a fee that you must pay or FR5 (you'll have to make new char).
- if it's pirates that are hostile to that 'kind' of contraband then you're, again, most likely lose all cargo, also most likely end up dead.
- if those are pirates neutral to cargo they probably still pirate you for some cash.
- if those are mercs then you're most certainly dead.

on miner

- if those are navy then you're in safe harbor in most cases.
- if those are pirates you can most likely simply pay and be off still making coin.
- if mercs then you're dead, but mercing is dead too so no biggie.


The choice is obviouse.

[Image: bhglogo.png]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode